They say a picture is worth a thousand words... here's one I took at Windy Isles yesterday. Windy Isles is where new players finish the starter mission chain. I see more and more new players showing up. We've been asking for more players... now let's not let them get lost! View attachment 4562 I've only got one disciple slot left (before the pic). Anyone who has played for 6 months, and has a profession level at least 15 (iirc) can be a mentor. So, calling all potential mentors (that's most of you!)... step up to the plate, spend some time at Windy Isles and help give back to the community that helped you out when you were a noob. I find that you need to take the initiative with most new players. They don't usually come up and say "mentor me". What I usually do is ask if anyone has any questions. If they don't, I ask a little more until they do start asking questions. I offer some sage advice, then I gauge from the questions whether they're just a goof-off or a good candidate for remaining in game. Then I ask if they have a mentor and explain what mentoring is and what they get out of it (advice, learning about the game, adj pixie). At this point they're usually convinced that they do need a mentor. With a new disciple, I always explain that they are free to kick me at any time if they find a mentor they like better. That's important for 2 reasons: it lowers the psychological barrier to accepting a mentor and of course, they can later feel free to kick you if they really do find another mentor. I've talked to quite a few new, struggling players who either didn't know they could kick their current or are afraid to hurt his or her feelings. Beyond that, if you're new to mentoring and not sure how to start them off, I advise getting them some cyrene TT guns and hunting/swunting carabok until they've reached level 10 laser. If they're into mining, and they have at least 500 peds, get them into a maxed Ziplex Z_ finder ASAP, otherwise start them on rookies. Avoid the old F-101 series since the SIB periods are sooooo long. I usually have all of these tools/weapons available, and many of our crafters can make you one of these finders as well. I don't advise giving out ped for free. Tell them the benefits of depositing a small amount to start out, or if they can't do that, it only takes a couple hours of sweating nusul to get enough to pay for starter equipment. It doesn't take many peds to get a decent start on skills if they hunt carabok. One of my disciples just reached level 5 laser on caraboks and as far as I can tell, he did it on ~25 ped investment (and so far seems to be profiting in loot returns, too). I find that one of the most important parts of mentoring is teaching them about loot variance. Teaching them that only 1 in 50 mobs (more or less) is going to be a "big looter" so you should be able to kill at least 200 mobs to have a good chance of "normal" returns. Same with mining, you need to drop 500 ped of probes to see "normal" returns (50 ped with rookie). And don't forget to direct them to this forum and entropedia.info.