OK I had started a thread to talk about some of the thoughts and Ideas I have when I look at what's been done in the Arkadian planetary system and it sort of got derailed with current events. That's fine I'm interested in that too. But I really want to talk about this. See, I'm not 100% against the way things are right now. What's happened, and for SURE how it's being handled, rankle me a little bit. But there's good here. And honestly I'd like to explore it. However the way they have delivered this has caused an obvious backlash of emotion and it seems like if they're actually wanting to gauge the community reaction (as rumored only) then they have created a "perfect storm" where with no context and no idea of what's being considered the community as a whole is blindsided with a ton of negativity. Nobody has provided a framework or even a hint of direction that would allow for potentially positive discussion. So this post will be a ramble but it's nothing important if you don't want to read it. Round 2: A long time ago when we were waiting for the space release my friends and I (like many here) used to talk about how it might work and things we would like to see. I got an idea in my head that I would still like to see today, it's only one of two ideas that ever tempted me to find out about being a planet partner. I have since almost the very beginning of "planets" wanted a planetary system comprised of many small bodies. Something like the star system on Firefly, not like Earth's system. Large and small bodies with different access mechanics, space hazards, pvp (not necessarily all lootable) and various mobs as well. What do I mean by "access mechanics"? ================================================================================ Space Stations: We have these they work fine. Within this specific planetary system there may be several small to medium space stations with retail, living, research, or other purposes. Domed Asteroids: Similar to FOMA and CP in execution is fine but these could also take advantage of the next (still missing) mechanic for entry and exit. Direct Surface Landing: Yeah I was the only one who wants space/asteroid mining. MA has teased it but first we need (L) space suits and working hatches on our ships I guess. If we had this we could have small domes and other additions to our space adventures easily. Instance / Zone landing: THIS IS ALMOST THE EXACT MECHANIC ON THE MOON RIGHT NOW. 360 degree access, and direct launch to space from any point in the server. Big Change: Spawning point when you leave the instance is randomly somewhere in the zone immediately around the "body" in space. Arrival Protection is personal and lasts long enough for someone to load space, look around, make a decision, and hit the "planet" again if necessary. 90 seconds maybe, or until you hit a thruster. "Planetary" Entry: this is a mechanic like what we have on a planet, and it's for bodies big enough to have a notable gravity well and atmosphere. There would be a Space Station / Teleporter link like planets have now for bodies of this size. ===================================================================================== This would enable so much activity, definitely creating new gear, use for more types of space/space ship, depending on the mechanics maybe new types of space/atmospheric ships too. Fast transports vs miners, gunships, the valkyries and pitbulls and gugnirs of space. Obviously we have our sleips and quads. Maybe quads couldn't even be adapted for asteroid mining and so always for dogfights, capital ship escorts and solo moves between planetary systems (EU/MA interplanetary space). We have an "X-Wing" But no "Tie Fighters". Maybe some of the in-system ship types wouldn't be able to enter that "interplanetary space". We've never had use yet for something like a shuttle (or dropship HINT HINT) that has space capability but can't necessarily get you to another planet. ==================================================================================== Hmmm I have a lot of thoughts and ideas about a real merged planetary/asteroid/space zone and this post has gotten pretty long already. Hopefully this will open some people up to different ideas or to sharing ideas they've had. Also maybe this gives some insight to those of you who can't conceive of any reason for this to be happening or are 100% convinced it's all just a huge mistake/MA problem. More importantly, if they're judging reaction to the setup on the moon for decisions how to proceed while they create a shitstorm of surprise and negativity and then just allow it to simmer, I'd like to encourage some positive ideas, and maybe constructive discussion. The "Fix" that I would like to see for the current setup is that they make the spawn coordinates random over too large an area for a small team to cover easily and implement arrival protection. In time maybe they could get their "planetary system" closed off from "Interplanetary (Lootable) Space", but if they did i do honestly believe that it should still be non-lootable PVP. I suspect that due to an outcry of threats and upset what we're mostly going to see after this awful presentation is spawn in safe zone, TP to planet, etc... everyone will just think I'm crazy and be able to say "see it was in the release notes". But it isn't. And while it may or may not resemble any of what I'm describing, I really, really hope that something new and different is happening. I don't know why they won't discuss it. Honestly, is there anything you would like to see out there, besides "Just Copy F.O.M.A. Please"?