With this VU objects dead or despawned objects are removed from display using a "dissolve" animation. When objects are spawned or u enter a new area then objects are rendered using an equivalent undissolve animation. For shops you get all the original shopfronts visible and then over time the new designs are rendered over the top. You can either run closer or wait for a long time after you TP into an area. I suspect the order of rendering might be prioritised based on distance. I find this change very disappointing as it negates much of the benefit and impact of getting the custom designs. My shopfronts are designed to be distinctive and recognisable from the TP but now you dont really see anything unless you run close, or stand still for an extended period. It must be worse for owners of shops further from the TP. And also Celeste Harbour looks more boring now that the default vanilla look is back. And the same behavior happens when you exit a shop. All the surrounding shops fronts are blank. Most owners have removed their own signage because it was no longer necessary. Of course the same situation is experienced at Sanctuary cove. When I enter a shop the last thing to render appears to be the lighting effect. I'm not sure if that is the best strategy. I'm guessing that the change in rendering was some sort of performance based decision but I have to say I am not impressed by the change in user experience.