ok, I am new and juss had a idea going on in my mind, after nearli reading every post in this thread... ;p My idea is to revamp the sweat system a bit for Arkadia. In noob/sweat camp areas, put a terminal named "newbie terminal" or "newcomer terminal" or something. So the current system is sweat, and sell to players via chat-vertising. My idea is to allow new players to trade their hard earned sweat for a fast decay mining and hunting equips from the "newbie terminal". This way the newbies can experience things. For example it will require 5000 sweat for a newbie gun(L), that can at most do opalo damage, but the decay would be around idk, 10 - 20 kills. And 1000 sweat for certain amount of ammo. -2500 sweat for a newbie finder(L) -fast decay -2500 sweat for a newbie extractor(L) -fast decay -1000 sweat for 100 newbie bombs -same 20 for ore, 10 for enmatter Now the newbie finder(L) max depth let say is 200m, and restricted to a max deposit hit of 25ped. tweak the chances of the newbie finder to find things, so it will find Is, IIs, IIIs, some IV, V(global), VI(hof), VII(tower), VIII/IX/X(atf) these will be posted on the "NEWBIE HALL OF FAME" ;p get there hopes up, get them to deposit, get them to be not wanting to be on NEWBIE HALL OF FAME, and wanna be a depositor. Same goes for the mobs the newbies will be hunting with their newbie guns. Ok, now here is another idea to tag along with this idea, is to allow mentor back. If a newbie have a mentor, he getz a 5% or w/e % discount on the newbie terminal. So instead of 1000 sweat for ammo or bombs, itz 950. yay!!!, Now watz in it for the mentor, well if the newbie hits one of the global or above for the NEWBIE HALL OF FAME, the mentor gets 5% dips, so if newbie hit a V(newbie global)(3-4.49) and got 3.5ped total, the mentor will get a 0.175 or 18pec or 17 pec up or down w/e. And of course newb 3.5 will subtract by the amount the mentor took away. FUN eh? The chance/probablitity for globals and above for newbie hall of fame is the same as the hall of fame, so itz like super crazy lucky to hit a X(atf) deposit, or hunt loot. Get my drift? This will get the newbie to sweat, learn, think more, and hopefully stay, depending if they like the "style" of the game, hunting/mining. And the mentor should inform them of the other more advance jobs, like crafting, beautician, etc. So the choices for the newbie will be, gather sweat and chat-vertise, or trade it for newbie stuff from "newbie terminals" to try things out. Ok, what if the newb got enuff to buy a Z1 finder!, omg he will keep sweating and juss use newbie bombs, and have better depth. Well, we can juss make the newbie bombs onli work with the newbie finder, problem solved. If the newbie dun like the style and quit, yay we eliminated a "kid" out of the game, if the newbie stays, we know he got the rite/same mind set as the current population. So what do you all think of this idea?? And point out the flaws as ruffless as u can ;p. i m here to listen to ya'll reasonings.