It's soon enough getting very annoying not to be able to shoot at an IFN soldier while at the same time 3-5 of them are shooting at me. Getting the 'failed to move within interaction range' all the time. Btw, the interaction range down there is only 5-15 metres, and nothing between me and the mobs... This costs us an unfair amount of decay on armor and fap. It's obvious that the hotboxes are far too small. Ps: While I'm at it, did you contact Mindark about increasing the drop rate of graphene composite yet? Thanks, SirCuteNShy
Turn off the "move to target" thingy in your options. I never have this problem. However I do have to be careful about my aim because missed shots actually consume ammo and decay your weapon in pvp. So larger hitboxes would still be good.
Those who have encountered me in pvp know I can't even hit the broad side of a barn I tried turning off 'move to target' and didn't fancy it at all. It costs enough just to be allowed to do the warehouses, I doubt it was purposely meant to be a decay fest or feel inconvenient.
Right click constantly (it only shoots when the mob is in view). Never miss (disable move to target to interacting though).
There's already enough mouse clicking when going on a regular hunt, no need to make things more inconvenient or stressful for us. Thanks for the tip though
I find that like several mobs with bad hit boxes like riptor it's easiest to manually aim and shoot till they move towards you or turn (without selecting the mob). Once they move you can select them and its fine. Not sure about those ifn soldiers as I havnt done any.
It doesn't take much work to adjust hit boxes. After having sold out the AUD's, I'm sure the A-team can afford putting one staff member on the task Making sure that new content works seamlessly for the players, is even more important than releasing new content in itself.