No one is ever forced to go into lootable pvp, ever, period. And if you *want* to go to another planet, there are very safe, low cost options.
but yet still forced to enter lootable pvp no way around it so yes you are forced to go in lootable pvp if you go to another planet
Right it is a choice to go to other planets but in going to them you “ARE” forced to travel through lootable PVP and there is no choice in it. As I and many others have said on many forums space is forced regardless of traveling or not what if I just wanted to go for a casual space flight to say nowhere just to fly around will I not be forced to fly in PVP, Space is a part of the EU that they promote as part of the gaming experience. In none of their advertisements have I seen them promote piracy or lootable space. Why you ask? Because it is a turn off too many players hence is why they don’t promote it as such. Pvp on land is optional space PVP is not. It’s really that simple as I and other have stated before, you cannot go to space and explore/enjoy it like you can on land. There is no none pvp in space other than the outer edge of the SS so in an essence it is forced PVP game play. I would have a different stance if there were safe zones in space but I gather you did not read the whole discussion before posting your comment so I forgive you lol.
Good Thread Op. Cudos. I agree with everything you say. You will always have people saying that there is a choice, but they fail to see your point of view. They do not understand or will not listen. They fail to see that some people do not want to be in lootable space, even if they don't carry lootables. I travel a lot through lootable space, and I dont see many pirates at all, but that does not change the feeling. With every trip through lootable space the soul of (project) entropia dies a little.
You do have choice, you go or don't go. Not everything needs to be accessible by everyone due to skill, preference or whatever. If you just want to take a spin in space, don't take lootables. You can go to another planet this way also. At worst you'll get shot down one time and lose less than a ped. Travel with lootables is easy with a mothership. So basically people are complaining only about not having everything exactly how they would like it.
Xen, I agree we do all have a choice to go to space or not but that is not the issue here it “FORCED” pvp and that meaning an involuntary action imposed on a person. And it’s not about lootable’s we all know how to transport our loot. I’m not sure you even know what you are trying to say because before You stated this “No one is ever forced to go into lootable pvp, ever, period. And if you *want* to go to another planet, there are very safe, low cost options.” This statement alone contradicts itself you said no one is EVER FORCED to go into pvp and that is a false statement going to space is a forced pvp. Then you said there is a safe way to travel admitting that it is forced pvp. We are not saying there are no safe ways of traveling in space with loot we are saying it is forced pvp. And no one is complaining people are just voicing their opinions, see opinions are like Buttholes everyone has one. So we value your input but some of your ideas or what you think is factual is really not true at all. The word “Forced” simply means doing something involuntarily Example; you would not voluntarily jump from an airplane without a parachute, but say someone says hey lets go for a flight and jumps out the plain with the only parachute on board. You are then “FORCED” to ride the plane to the ground or jump. Either way it’s a no win situation for you because you are forced to make the best out of a situation you were forced into. See MA is doing it the same way they promote the EU as a MULTI planet experience without telling the GP (general Public) about the lootable space they will have to travel through to get from planet to planet until….. you first go to space and get the warning. So how is that not forcing a person into PVP? You promote a Multi planet game and offer no safe way to explore the EU as a whole. you might say oo mother ship this and mothership that but ALL motherships can be destroyed. I hope you take the time to read the full thread so maybe you can understand what we are saying, not that we are complaining. P.S. If I had everything the way I wanted it my ped card would be fuller lol
Here's what I think: WHAT I "DON'T" HAVE AN ISSUE WITH I don't have an issue with PvP4 (lootable) within land areas on planets, because I have a choice whether or not I want to venture into the zone and risk loss I don't have an issue with PvP (non-lootable) in general because it can be fun, and at many of my MSR radio shows I would hold "Total Chaos" events in PvP Octagons with 20-30+ players going at it until one person is left standing and wins the prize - I would even hold up to 12 events in one night I don't have an issue with the concept of "pirates" because that too adds an element of the "fun of the chase" ... or scheduled dog fight events in space where a number of players are involved, and I'm sure with something like that the players would most likely not have anything lootable on them WHAT I "DO" HAVE AN ISSUE WITH That pirates camp Space Stations and have a network of look-outs (who don't appear to be pirates) to inform them when someone is leaving a Space Station When Planet Toulan launched, there wasn't a safe zone around the Space Station and pirates took full advantage of it and exploited it That while we have a choice as to whether or not we want to enter space to go to another planet, we DO NOT have a choice to avoid the PvP Lootable aspect of space like we do on the planets I have an issue that MindArk has instituted such a system knowing that this game deals in RL money, and as far as I'm concerned, it's sanctioned theft ... plain and simple I have a Mothership and able to warp to other Space Stations, but what I have an issue with is that arrival the majority of the time is NOT in a safe zone, and pirates sit in wait for that as well I have an issue with the comment made about the Normandie MS not being shot down ... its owner was able to invest a large sum of money to increase the structural integrity of the ship so that it was battle ready and quite difficult to take down ... not everyone can do that ... (I have respect for the Normandie and crew btw) I too have an issue (same as Snape) with the part of the EULA that MA seems to be in violation of with this system and doesn't seem to care I have an issue that a safe route of space travel in some form is not available, because I too believe that it would improve commerce across planets Space is not a PP project, but a MindArk project, and only MA benefits from it, so they will do whatever generates them revenue and will do nothing contrary to that. PPs do not benefit from space and don't get a percentage of the fees (already checked on this, unless it has since changed, but I doubt it). I can take the Yamato across space anytime I choose, but she is not structurally sound like the Normandie, or maybe others, and I am totally against all of space being PvP Lootable. We're dealing with real money and it's thievery ... period. Players need to have a real choice when exercising their right to enjoy all that is available to them to experience in our universe as MindArk states in their EULA, and not have it interrupted by stealing pirates.
Just don't take any things that can be looted with you... how hard can it be? Anyway, you choose to travel in space on your free will, end of discussion. The reason for the lootable space is to better create separate economies on the planets, to help locale crafters and miners. If we had a pvp free travel route this would not be the case anymore. Okey, we could have a pvp zone that took three times as long to travel as the normal route we have today, that would probably give the same effect, but I think you would complain about that too.
After u won the initial battle it's easy to plot a course so that nobody will be able to see u before you have safely landed on the destination planet. It's simple and 100% foolproof, no matter how big a horde of pirates is sitting on mumble, trying to find u. If u can't figure out something so simple, you deserve your fate. Sorry, but as i see it, that's the whole point. If u can't win the 1st battle when leaving the SS then you will not be attacked again. Not because pirate has a golden heart, the RCE aspect forces this behaviour. It costs to shoot you down, but 2nd time it definitely doesn't bring anything back. Don't hurry to eliminate all the darkness. Without darkness there's no light.
No. and that's the whole point. opinion 1: you go into lootable space out of free will opinion 2: this is called entropia universe, not entropia "stay on your own planet" opinion 3: piracy is theft and mindark are evil for allowing it. opinion 4: the spirit of this game has never been about killing other players for their loot and as such I don't condone lootable pvp opinion 5: the whole game should be lootable pvp. opinion 6: the planet to planet teleporters should never have been removed, I want to go to other planets and wish to pay 40 peds for it, to avoid the lamer pirates and the lame lootable pvp altogether. there may be more opinions. But it doesnt end with "My opinion is the only right one, end of discussion". There is a lot of grey here.. not black and white. Actually that would be a great idea. It would give people choice. Choice to enter lootable pvp, or go around it, just like lootable pvp on the planets.
MA does not market that everything will be care bear. Yes, there are multiple planets, you don't have to go to them to get the full game experience. Hunting, mining, crafting etc. are available on every planet. Creating a risk free but just longer path through lootable pvp would totally defeat the purpose. If that happened you may as well just turn off lootable pvp in space and figure out a way to compensate spaceship owners. Note: I don't own a spaceship nor am I invested in one, nor do I have a friend who is an owner that I am trying to protect, nor am I a pirate.
I love this quote and I do agree if you survive the first fight, it would be easy to plot a course to run. Although I would not say it is 100% foolproof like you said. I would say that space is large and there is usually not an armada of pirates searching high and low for you so survival is in the upper 98% range, because some pirate could get lucky and stumble on you while just flying around. I believe nothing is ever 100% unless you have total and complete control over every aspect of what you are doing and how often does that happen lol especially in the EU.
I think if the "risk free" alternative takes much longer time, I'm talking a time about times like two hours from Calypso to Arkadia, it well be so long travel time that it will discourage most of the people to use it and instead take the shorter path without any stackables in the inventory. I can hardly think a trader would like to spend two hours too a planet and two hours back again just to transport some trade goods, and those few that would do that would probably have any big effect.
I don't think a non PvP route between planets needs to be too much longer. Instead it should created in such a way that you have to ACTIVELY pilot your ship and not just afk in a straight line for 30-60 mins. Include things like creatures, asteroids, gas zones etc etc that will damage you if you get too close or collide with them or fly through them. Make the path/corridor twist and turn in all directions so that if you go in a straight line you will slip out of the safe area and into lootable PvP where the nasty pirates can get you. The safe corridor/path doesn't necessarily have to be completely unbroken from one planet to another either, their could be short stretches that you have to traverse lootable PvP, thus providing a bit of excitement as it would be a choke point. And don't just make one route, make several so the pirates have to use a bit of strategy too....I'm sure they get bored sitting in one spot for hours on end waiting. As much as I hate the Lootable PvP idea in space, what irritates me more is the obvious lack of imagination and innovation applied to it. Simply put, it is as boring as batshit for 95+% of the time spent there. So why not make it interesting and not just a chore to traverse....abet a chore where you can get mugged and have real monetary value stolen from you.
We have a difference of opinion because if there is a risk free path I think *a lot* of people would use it, especially traders. And if you make sections lootable pvp then there will still be risk and people will still complain.
I did not say MA said everything is care bear, but what I did say is MA also does not market it as “but be careful when flying in space as you may get looted for your RCE items.” In not one of their advertisements have I ever seen them mention about you having your loot taken by pirates while traveling in space. They do however promote A REAL CASH ECONOMY (RCE), interplanetary commerce and travels, but no mention of “beware of pirates who can steal your loot”. Why? It’s simple they would not get many new players joining in consistency with that kind of advertisement. What you do see is a gamer hit a massive find of 20,000 USD playing in a RCE game called Entropia Universe. And as far as the risk free zone it is not so risk free if you leave the zone you can be looted while outside it. So it is not so risk free, you really need to read all the post to see or understand what we are saying. This safe zone would not affect ship owner because people still need to get their now and if it fits in their schedule they can hunt/mine until the daily warp flights. Snap I agree with you as well make it more challenging and I love the idea of several different paths with broken parts in the safe zone. I also thought it would be cool to be flying through space and then get a warning saying “WARNING!! WARNING!! Asteroid field ahead prepare for evasive maneuvers” and you have to actually to move or shoot the asteroids down and in doing so you get loot. See that would be cool. And I wish they would get Ting out back I loved that feature got me to my hunting grounds faster at times.
Another great idea.. Keep em coming. I use Ms service when I don't want to wait for 30-40 mins to keep playing my game. I will continue to use it when lootable space is off. Using a privateer/ms is about loss of time, not primarily about loot. turning off lootable space will make space hunting a more viable option as well. And if there were pvp zones, the people could battle it out there.. with the 5 ped toxic shot even, so there's always loot.