I'm fine with putting sweat in blueprint to increase the demand of sweats to helping sweaters, but not in this furniture and at this amount each click. As Kitten stated that some new arkadia furniture use shitload amount of sweats each click. Take Pergola as example, afaik crafting success rate should be around 30~40%, so we take 1 success in 3 tries, it costs only 7.72 TT each click, but due to the huge amount of sweats the costs of each click is around 40 ped. afaik the markup don't affect the output, so the extra markup must charge from pergola buyer, so the minimal price of Pergola is TT+120. I mean are you serious? I know it is not the most expensive furniture, but this is the most unacceptable one for me, because i'm forcing to pay for sweaters, and maybe 95% or more of them will never ever buy any furniture in their whole EU life. What I want to say is maybe Arkadia team should re-consider putting sweat and the amount in future blueprints, I would say A-Team should put in some blueprint that sweaters may buy, like weapons, armors etc... not something that they will never buy, and the amount should be 100~500 more or less, not 1k or even 10k. If today the weapon bp needs 100~500 depends on weapon level, even with 33% success rate, the markup is increased around 0..9~4.5 ped each gun, the difference won't be so much compared with the furniture blueprint, and most of people will need them even sweaters, not only charge from estate owners, and the demand would be a long term demand not like furniture, because everyone needs weapon to hunt but not everyone has apartment to put furniture.