I've been exploring the Ark underground a bit getting tps the last few days, trying to get to know this little place that I've invested in a bit by buying some of the deeds. Seems that it's a pretty neat place, but there's always room for improvement - so I figured I'd start a thread for my suggestions and so that anyone else can throw in some suggestions too. - Would love to see some starter mobs around the first room where the Ark Underound tp is... If you could make them super low level like the Rocktropians and Trolls around the starter location on Rocktropia that have hp level below 10, it'd help Ark get a little of a balance vs RT in that regard since right now I believe RT is the ONLY planet with any mobs with hp level below 10. Something like a 'bat' (think Keese from Zelda - you already have the ai there in the form of the badgers, just make lower hp and skins for em and spawn them near starter tp underground)or 'cave rat' type critters would work. My little viper whip that only does 2-5 points of damage and all of these starter mission guns that do similar level of damage need some mobs in the underground to kill. This will also help there be sweaters around the starter location there, which will massively help the underground not look so empty in population. At the very least something like a carbok spawn would be nice. - I love those little funky portals between the rooms where there's gates open and close and have long narrow paths behind them. However, inside of those paths is completely empty. Come on, surely you can put some npcs for mission chains or mobs back there (assuming they don't sink in to the walls - be sure to test the location of the spawns so that doesn't happen). - TP locations are pretty nice, and main design of the envorinment is too, but it can be a little boring at times since so many of the rooms look so much alike. Maybe you can add a little bit more to differentiate each room a little... Some sort of visual landmarks in each room like the ones with the huge crystals are nice, but there's not enough of that type of stuff in all of the rooms yet. Color of walls does help to tell you which part of the place you are in, but even that could be more differentiated.... maybe scatter more and various shaped rocks, etc. Some of the rooms seem fairly empty of visual stimuli. - give us indiana jones types something to do... We all know that taming is something that's been in the works fore eons and probably won't be back for another century... maybe talk to MA about giving whips a new use in the underground environments... for climbing walls, swinging off of stalagtites, etc. Then introduce a whole new line of whips for when that taming system is back... and create a whole new sub-economy related to that in the down under. Maybe more underground rivers can be made, which could be like the ancient volcano flow type of thing on old Calypso before planets existed other than that one... but make them like acid pools, etc...and certain tamed mobs are the only method of crossing those locations due to their natural abilities allowing them to exist where avatars and vehicles cannot... think snablesnots that you can ride on the water with. I'll probably add more here later. Feel free to add your own suggestions.