Since Arkadia will soon be my new home, and the staff seem to be much more responsive than any staff to have ever worked for MA/FPC/SDS/NDS, I figured I would post my suggestion here. Laser and Plasma weapons get to use energy amps. BLP (and maybe Gauss? not sure) get BLP amps. Melee? Nothing. There is no counterweight (clubs) or serration (blades) type of amps for Melee weapons at all. The damage the item says is what you're stuck with. It's not fair. I originally started this game with the plans of being melee weapon oriented. But when I saw that ranged weapons could far out damage melee weapons because of amps, and at long distances even, I started leveling up guns. Melee weapons need something to bring them up to par with ranged weapons. As far a dual wielding, it should apply to both ranged and melee weapons. As long as the weapon is one handed (pistol/shortblade/power fist/club) you should be able to equip one to each hand. They would either automatically alternate, effectively doubling your attack speed, or you could have left click operate the left weapon, and right click operate the right weapon. As a balancing factor miss chance should be doubled, and its checked on each weapon swing.