Discussion in 'Skills' started by endy, Dec 28, 2011.
just did 10 ped , sga opalo test run at quarry
.... didnt loot any carabok hides
getting much less than 10% of the hides.. more like 5% for me from 100 peds of hunting.
Nonsense imo. It just matters were you stand in your return % atm that decides what you get. If you get the 1-2PED tier return a few times it also happens that you get the next tier return, 5peders etc soon after. This doesnt have anything to do with where you hunt em. The return rate of boks is also significantly lower then 90% because you cant exclude overkill on em. 1 damage overkill is allready alot on a 10HP mob and that happens often. But this you can allready see in the graphs of OP.
And yes, the carabok hides drop less now. Sometimes hides seem to be "unlocked" and drop on nearly every bok for like 5-10 min, and then its no hides again for up to 20peds ammo.
Obviously, I can only share my experience, all of it is true as it has happened to me and I recorded it.
Some part of it maybe avatar specific though, who knows.
Also, the big brother is always watching, so due to popularity of the Caraboks and information about them, any loot/skill related matters could have been changed.
You can always say that, though i will always say you would have gotten the same loot if you would have stayed on same spot
well let me tell you why that is. loot is generated by cost per kill minus overkill as proven in
regardless of what you do the game will try to bring you back to 90% return minus overkill. That goes for both hunting and mining, dont know about crafting though.
Edit 2: Also if your system were correct, endy (ofc i know 100% its not ), wouldnt changing spawns all the time to reap the spoils of other people who shot money into the other spawns, make you a leech? Wouldnt i be then coerced to shoot every single mob you try to kill if you run into a spawn im shooting at? Wouldnt such a system be very very unsocial? I guess it would be
after about 201-202 peds of hunting caraboks i have 12.06 peds of the hides
and TT return % is indeed abit bad because of the overkill.
Somebody has 100% proven something is regards to how loot systems works. Really?
All people who profit from this game, make money on other players, which makes them, using your words, "leeches". If it being unsocial bothers you, play another game.
I share my personal knowledge, it worked for me, so for what it's worth, I post it here.
This thread is about skilling on Caraboks, not about how loot system works or changing spawns being unsocial or whatever, please stay on topic and do not hijack the thread. If you want to argue about hunting techniques, open a separate thread.
Well if its only about skilling, maybe you should have left your spawn changing micro payoff super trick somewhere else If you add such info you must always calc in that someone comments on that, too. Especially if through this false information people might think it works and problems in firebases occur.
Luckily the aggro range of caraboks is down now and they dont run away anymore that much, but your little stunt probably had some impact on all the swunters in the bases back then, im sure your name would ring a bell if id ask some of em.
well enough of this, just dont call me a hijacker if you add stuff like that to your thread, that seems like "uh this is a fact, but you dont have the right to comment on it"
Another way to kill Caraboks is with Assault Rifle from "Hunt the Thing".
It's quite slow and you need to bring tons of those guns with you, but this rifle can hit multiple targets, you can shoot one "bullet" at 4 Caraboks at once (or more, I believe there is no limit). From the tests I made, after some personal training, it takes around 3 pec to kill a Carabok, including ammo cost and the rifle decay.
I'm not sure if the loot will compensate for that, i.e. loot formula considers how eco your weapon is.
I like to use a grenade launcher. I run around tagging a bunch of carabok with a small gun (for me that is the M2100). And when I have 6 to 20 of the buggers I switch to grenade launcher and start shooting. Quicker kills than shooting each one individually reduces the boredom. This gets me Evade skill as well as Grenadier. Not sure how eco it is though.
Oh BTW, I have Eraktor ES-10 and 20 for sale at Celeste Quarry Booth 2...
Have they fixed the problem with not being able to get rid of your old rifles?
no idea, try to ask someone on rocktropia forum after today's update, may be they will?
I just leave them in hunt the thing storage when I come for the new ones
the storage is practically unlimited anyway
jenny. youre wrong
caraboks are most skill gain in game for the peds and effort imo.
The Level sure tells the skill gain. try hadraada youngs, level 15
im not caring about loot. I shoot these for skills
edit: forgot quote
Stoney are you arguing the skill gain changed during the Great Arkadian Creature Nerf?
lvl 10 for a puny that does max 3 damage seems pretty screwed up to me.
For some it might seem screwed up, but this is Entropia (see entropy in the IT meaning), and only MA and God know how many variables are included in each parameter of this universe. We're screwed if we try to find an exact calculation. Maybe an approximation is better...
That just means the algorithm for lvl determination is screwed up. Just for fun use entropedia to rank ark creatures from weak to strong using the metric of your choice, then look at how the lvls jump around. eg compare Jori to Carabok.
Then check out the Caly mobs that are lvl 10 and below and have a think about how hard those mobs are to hunt compared to Carabok.
And the same craziness abounds at higher lvls. I know which mobs I need better armour or higher dps for, or long range tagging, and it has nothing to do with the lvls.
My advice to anyone is ignore levels. Try anything once and learn from what kills you and from the advice of other players.
The levels are still helpful. Just because we can't figure out all the parameters does not negate their meaning. But I guess it's a case of "if you can't understand it it can't be useful" -- to which I fully and completely disagree.
"this" level 10 is easier to deal with than "that" lvl 2 but "this other" lvl 10 is harder to deal with.
This lvl 40ish mob just kills me but this other lvl 56 mob is surpisingly easy.
Difficult to see what useful conclusions can be drawn other than be very wary of lvl 100
On the other hand if you actually check out a mob and establish if it is very aggro, if it has high regen or damage, then you can make a reasoned decision about how you might handle it or even if you can handle it at all.
i agree take mobs like Tiarak and Oweko
Tiarak YOung and mature are both level 12 and they are both pretty close to the same.
but an Oweko YOung and mature are 2 levels are part and very much a bigger gap between them.
Just dont try to compare from two different mobs but levels for each mob is pretty good.
Aaaah, the GACN.
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