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Possible change to protection offered by armour\plate combos

Discussion in 'Armour' started by KikkiJikki, Dec 20, 2013.

  1. KikkiJikki

    KikkiJikki Well-Known Member Pro Users

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    Hi folks,

    I wanted to draw your attention to this post on PCF: http://www.planetcalypsoforum.com/f...amage-absorption-on-armor-and-plates-after-VU

    Basically it's talking about the way armour and plate combine to offer you protection and how it may have changed recently.
    Rather than go into detail about how it has worked in the past I will refer you to the entropedia dicussion. Review the section "How plates work" including "unexpected protection".

    To explain by example. If your armour and plates each offer 10 pts of impact protection and you take a hit that did more than 10 pts impact (eg 15), then both armour and plates would provide their full protection for a total of 20 pts, reducing the total damage by more than you would expect. This allowed us to plan our armour set up to maximise protection without necessarily worrying about covering each type of damage done from a mob.

    IF the post in PCF is correct, protection from a particular damage type is now capped at the amount of damage of that type that is done. Eg in the example above, we could only get 15 points of impact protection becuase that was how much the mob did. However both your armour and plates decay as if they both protected for 10 points.

    That has significant impact on the cost\benefit analysis of your defensive set up and on the value of some plates, particularly those plates that specialise in protection against one damage type. Also the entropedia "armour vs x" tools will need redevlopment if they are to continue being useful.

    I want to stress that I have done no testing to verify this claim. But I'll be adding to things to look at over christmas and would welcome data from anyone else who has some time to check it out.

    KikkiJikki
     
  2. ArchAngel

    ArchAngel Active Member

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    Good info KJ, that would bite if this happens to be the case. More decay...great....
     
  3. Ardorj

    Ardorj Active Member Pro Users

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    Thanks for the informati KikkiJ and what a great present from MindArk (if true)!
     
  4. Neil

    Neil Adviser Pro Users Arkadia Adviser

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    Sounds to me that armor just functions more like it's supposed to?
     
  5. KikkiJikki

    KikkiJikki Well-Known Member Pro Users

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    "like it's supposed to" aka "should" is a tricky concept in a game. There are all sorts of inconsistent compromises made between realism, game play, complexity, and player satisfaction. One could argue that if the protection is capped then there should be a corresponding impact on decay. If I was to try and compare it to the real world I might argue that either the armour or the plate (depending on which is exterior) should offer protection first and then the remaining damage should be applied to the interior component.

    But really that's beside the point. MA changes game mechanics from time to time and its up to us to notice and to adapt. And that's what this thread is about.

    From a personal perspective this (alleged) change affects the value proposition for a number of pulsar bps that I have purchased. And some entropedia tools that I use heavily are now possibly flawed - with no one currently doing maintenance on the site, that is a significant issue for me. I'm going to have to go back and re-evaluate my equipment decisions for various mobs and that's going to be a lot more effort if I have to write my own evaluation tools.

    Also MA could let us know when there are fundamental changes to game mechanics as it saves a lot of frustration.

    Regards,
    KikkiJikki
     
  6. ArchAngel

    ArchAngel Active Member

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    A small and by no means definitive test carried out by a member on PCF: http://www.planetcalypsoforum.com/f...mor-and-plates-after-VU&p=3205872#post3205872

    I'm not certain I understand the reason for MA not disclosing such updates, if they are indeed true. Is it supposed to create more interest in the game if players need to test every aspect after every update?

    Definitely merits further testing, but from most of the forum posts I have read on the subject, it seems there is a definite change in the absorption rate in armor/plates.

    Guess I just need to buy a bigger gun :cool: