Discussion in 'Planet Arkadia Release Notes & Updates' started by Mathias | Arkadia, Sep 30, 2015.
We will all have to chose side in the end.
So flying pitbul or cool armor -what will be your side?
come to the dark side. We have free cake
the cake is a lie!
Another "mission" where you have to buy your way in? Another "mission" that damages the economy by giving people items that could otherwise be supplied by another player? Sigh...
Does anything worthwhile happen after you've bought the clothes?
more player bound items? well if there tt value doesn't match the cost to get them MA and PP that are doing this are going to be looking at a massive class action lawsuit in the future. cause a real cash economy means that items have a cash value and making items that cant be traded or sold to a tt at a loss will get them sued at least in the us.
Would be interesting to know if they can be TT'd, Smugglers look great! Yet another reason for me to visit Arkadia.
Whoa whoa whoa, put that gun back. Nobody is forced to buy, what do you want to sue for? They are trying to create something people will like, and inevitably some won't. I tend to agree based on the information so far, but I don't see the whole picture yet. Viceroy works, because you can get its TT value back. Restoration chips work, because they are tradeable (although it just takes someone desperate enough to crash the price below the cost of getting it through the mission, so I consider this borderline). Let's see where this is going before passing judgement.
The whole of Entropia is understood to rest on the premise that you can cash out in principle, in reality of course depending on whether you find someone who wants to buy your stuff. There will be problems the moment someone tries to undermine this premise. I trust the PP teams are aware of that and wouldn't want to risk it.
Well... there's been some other developments; I went to the main Underground TP and it was surrounded by 7-8 Smugglers!! Ranging from Corporal to Sergeant; so I tried to talk to them to see what's up... but nothing! Instead, the started shooting at me and some other poor Colonists so I had no recurse but to kill them all (no spectacular loot btw). I've waited some more for them to come back in force but no one showed up; I also went to check other TPs but no Smugglers.
I then went to the Secret Camp to take some revenge and that POS Smuggler was hiding, cowering in fear when confronted!!
So I let him be... for now.
Exactly!! But you see this "principle" is slowly being taken away every single VU now. This past year almost every if not all the VUs had more and more User Bound items. Yes we will never sale it..but yes they are taking way that principle of why so many play the game. So I sure hope these new items ARE not going to be User Bound.
Not fully understood, smuggler items are tradable?
I am jus t trying to point out that its advertised and as a rce and hopefully they are aware that if they go to far they may get hit big. I like entropia. I don't want it to become a microtransaction game where my hard work loses its value. The main appeal to me is that it isn't like eve where you get in in trouble for real cash trading.
I see the description on the clothes says it's the FIRST set of clothes you get from the smugglers. So is this "mission" chain just going to be about buying more and more items until you eventually get the armour, similar to Mission Galactica?
That's the issue... they're not, at least so far. We've only seen clothes (except for the Coat) and sunglasses.
Bound Items, together with very low TT value (or none) changes some of the appeal for this game for a lot of people because you can get Items that are useless if you want to get out of the game and get at least some of the money back.
A lot of people (myself included) deposit money in the idea that even if you loose some, you still have value from our Items if you want to cash out.
Yes, I understand, thank you for the information, I will do the same as with Bill armor - I'll not going to buy However, confident that there will be and very considerable demand, I hope that the Ark keys will sell out better.
I tried to explain that "user bound" is not the single data point that makes or breaks an item's value. Take Viceroy, it is even easier because you don't have to trouble yourself with finding a buyer. On the other side of the trade, every Viceroy in game is a liability to the PP's business. They earn money off it from every repair charge, but they owe its basic value until the day you claim it back, or indefinitely if you don't.
With tradeable items, you are not in such a lucky, effort-free position as player. No obligation whatsoever exists between buyer and seller after the deal is done. The burden to turn it back into cash is entirely on you. Therefore I am much more skeptical about concepts like this Galactica thing, where there is no guarantee and no safety net against its value tanking while at the same time it cannot rise above the mission cost for as long as the latter is open. Hence it is entirely unsuitable for speculative investment. But o.t.o.h. it is a tool with the potential to save you money compared to alternatives, e.g. even more expensive armour, or that you can go a lot higher before you need to pay a healer. So I can still be positive about it even under the risk of losing some money in case I ever change my mind.
Such is not the case for purely decorative items like clothing. Therefore I hope it doesn't turn out this way here, but as said, it is not fully out yet to be understood. Or I'm too thick to see it, which is not without precedence.
To some degree your post makes sense; however, if you dig a little deeper you'll see that perception and optics also have value. If people perceive bound items to have little or no value... at best they won't go for it, at worst cashing out or stop being active.
This is also not only about perception; think about it: why would someone pay (in whatever form, PEDs, materials, time etc) for an item that even if more eco holds no intrinsic value? Are the bound items really that good? Are you sure to make that much more profit with a Bound Item then with a similar, regular Item?
I do understand where MA/PPs are coming from; what I wouldn't want to see (like many others) is Bound Items being the norm rather than the exception.
Be prepared to PED bound too...
Well you forgot one small little item here. Remember all items have a TT value so if this armor was tradable and you didn't want to go through it all to try and sale it..well guess what? Yes you can still TT it. This is simply being taken away and I can't see how so many are justify it? So as I put it, if so many people WANT user bound items, then I say MA go for it. Let make everything User Bound. Or heck with it, lets just go subscription.
Another idea I posted for MA would be simply to make everything User Bound. Each and every item would start out tradable but after lets say 5 trades the item then would become User Bound. Kind of a cool and yes very stupid idea..but well...I think we are going that way. It's not like we are getting 1 or 2 user bound items every year. EVERY UPDATE now has more and more items that are being released AS User Bound or old items that are being converted over to user bound yet you have no issue with this?
Last San I hope you deposit or well your way of thinking is well pointless.
Kind of already here: Universal ammo
For the whole outfit you will pay 2x 500 ped worth of arkoins, so its 1k ped for this outfit + MU on arkoins :X
And then? the mission is over, or can you do something else?
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