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Oratan wave event bugs

Discussion in 'Bug Reports' started by Archman, Oct 10, 2012.

  1. Archman

    Archman Member

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    Oratan spawn in rocks and tents inaccessible to kill them.
     
  2. RAZER

    RAZER Active Member Pro Users

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    Yep pretty annoying indeed, one other thing I noticed is that the level 1 spawns have bigger maturities Oratan around them and that the level 3's have small Halix around them, seems a bit upside down to me, needing to fight trough big Oratan to get to a small wave spawn.
     
  3. Neil

    Neil Adviser Pro Users Arkadia Adviser

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    Doesn't sound like those are "bugs", just difficult. Maybe they're designed for teams instead of solo.
     
  4. Fallen

    Fallen Member

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    its a wave spawn on a timer? i understand that as a arkadia adviser you wish to "defend" against uninformed criticism but mobs stuck in objects during a time limited wave event sure sounds like a bug to me and i dont see what teams or difficulty has to do with this. :)
    the same goes for the lower level waves having higher level mobs around them than the high level ones. i really cant see how the dev team could do something like that intentionally.
     
  5. AlexSolo

    AlexSolo Member

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    Hello,

    yeah mobs which are protected by buildings or getting "unreachable" can lead to an wave event being over before reaching the endboss.

    somehow the objects seem to be all a shell and not solid? Also spaces between 2 objects need to be big enough to get the mobs running. For instance a tent and a fence or a bush next to it can spawn a creature in between getting it unreachable and unable to move.

    Maybe a thing to make the camps more huge and objects solid so a mob would spawn ontop and run down or something.

    Is like mobs getting spawned inside trees at calypso.

    For the surrounding i like themed things like you arrive at a tp close and there are IFN npcs in a hurry telling you something was found and assistance is needed.

    In a distance around the camps could be some turrets inform of mobile IFN trucks with gunners ontop and soldiers instead of turrets :) securing the area or as sign that they fought their way until this point yet.

    Or a replacement of spawns ofc if the pure wildlife shall be found.
     
  6. Neil

    Neil Adviser Pro Users Arkadia Adviser

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    My post referred to info that has been removed from OP. I agree that inaccessible mobs is a problem and that small wave maturities in the middle of a high maturity spawn is also a problem.

    Another potential issue is that there appear to be one or two oratan slashers generated along with the boss in the level 3 camp. I'm not sure if this is intentional.