I've been playing for a few months now (this time as I played once before). It interests me that a good majority of people must not be in the game to make profit at all for one thing. They let their goods go for such a low MU that it almost isn't worth selling it outside the TT in some cases such as when something sells for 101%. At times like that, I know that by selling to another player, I am really doing much more a favor for them then they are for me. And when getting a good MU, such as on carabok hides or whatnot, I get so few of them (admittedly accept once in a blue moon when I hit a mother load), that I'm investing plenty more in ammunition then I'm getting back. Even swunting doesn't seem very eco efficient. Just basic calculations of what it costs me to make something or create a service when compared to the rates others are charging has shown me that they are trying to recover some of their costs and keep playing, but aren't in it for profit. Plus, when you first start doing something, you will have to invest a great deal in it in order for it to even come close to being profitable if it ever does. You have to take the risk that you can spend all this money on learning a trade and skilling up, and realize that you still aren't guaranteed to make anything from it in the end. As a matter of fact, your chances of failure are much greater than success, and success in many ways depends in some cases on a lot of blind luck verses planning on your part. I've already probably invested close to $100 ingame. That really seems like quite a bit probably to most players coming in, but if you don't invest you will take forever to get anywhere if you ever do. I'm not saying non-depositing can't be done. I'm saying I certainly don't have the patience, and get bored doing tedious repetitive tasks in order to try and make a couple of PED. It makes me wonder if even in value for a game I'm not better off to look elsewhere. It seems to me that if I were to play something that required a set amount each month for at least an even chance compared to people coming in at the same time as me, perhaps where my achievements are measured by my advancement ingame instead of losing money, it would improve my enjoyment of the game. I know some will disagree with me, and that's OK if they want to. I know some seasoned veterans are probably more adept at success with better skills and such, but I am having to make a decision as to how much I'm really willing to invest in Entropia before I actually begin to get anywhere or how long I'm willing to do the same thing over and over again. I mean what fun is that? Consider especially that of the attempts to successfully do that task (sweating) I fail more often then I succeed, and that success is a simple matter of luck of the draw. I think it costs considerably more to develop a skill then many are letting on considering what I've already spent and how low my skill levels are. I just can't afford to spend that kind of money just for the game to become interesting, and I doubt that many new people coming in are planning on investing that kind of capital either. Really, unless you are ready to invest in real estate (and I doubt apartments will do it I mean land), you probably stand a better chance of making something from collecting aluminum cans and cashing them in, and it's just about as fun as sweating. Here is a clue: My mentor told me he has invested $1500 over his time playing which to be honest I don't know how many years that's been, and he said that he is just recently making enough to sustain play. Hooking up with a society and going on hunts kind of kills the idea that you can get by just depositing $10 or $15 a month and still play. At that rate, you won't have money for the ammunition to go with them anywhere. So if you really want to do much co-op playing, it will quickly get too expensive. For me, if I play and when I play, it is only occasionally and not with the hope of making anything, and I think new players should realize that when starting to play. Disagree if you want. All I can base this on is what I have learned over the past few months playing. I can't help but think it is the new players coming in that keep the game going. They are the ones that have nothing and need everything. They drive the economy, and as long as other players are willing to sell out below market value, you have no chance of making enough possibly to even keep playing at first. It is gonna cost you. You can do it without depositing, but you won't enjoy it.