I realize literary liberties are being taken in the backstory, but it would be nice if some maneuvers like this were actually possible in actual gameplay. Use long range weapon as a blunt object in close range hand to hand combat The way that that could be implemented is making the TT value of the pistol, rifle, etc. actually decay instead of take ammo out once enemies get within a certain close range. Most long range weapon users won't like this idea, but it could open up the ability to create new lines of weapons that use both long range and melee skills at the same time, or more aptly, use long range til the enemy is within a certain range, and then start giving melee skills, etc. Think about laser swords that might actually shoot lasers, and then stop shooting once the enemy is right on top of you and then it starts working like a sword. Right now on Calypso, many melee folks use guns to tag mobs. This would more or less take on that functionality but without requiring switching weapons, and would apply all the damage/decay/ammo use to one weapon instead of multiple weapons, making life a bit easier at the repair terminals. It also might be neat if you can do this butt type of manuever with other things that are not normally weapons, like furniture. Cage match where chairs are being used comes to mind, lol. Since furniture and just about any item in game has a TT value, it would probably not be too hard to simply give all items, or at least most, some sort of damage rating and make them equippable. Of course, they won't do as much damage as their real alternatives. A statue being used to smash someone's head won't do the same level of damage as a knife, etc., but it might add a new layer of fun in to the game play. To appease normal longrange weapon users, perhaps the option to use this gun as a close range melee weapon could be an option that could be turned on or off with a checkbox similar to the move to target option that already exists. That way they could choose to use the ammo up close instead of using the gun itself as a blunt object (might add to "Club" skills as it is blunt object used at close range, unless maybe it's something like a bayonet, in which case it'd be longblade/shortblade depending on the length of the knife attachment? Maybe even make the option appear by giving the option to not attach the attachment of the knife?) Grappling/Choking We definitely don't want weapons to actually be knocked out of avatars' hands and thrown on the ground, but it might be interesting if certain combat moves made your equipped weapon become unequipped temporarily, which would then require you to either switch to a different weapon or be quick to reequip. This might even be a good way to introduce some forms of hand to hand combat without the use of weapons... would not be easy to actually kill stuff, maybe even do no damage at all, just a tactic to wrestle the opponents to make their weapons be unable to be used temporarily, and/or so you can hold them when your partner is attacking or some such thing... might make for interesting new game concepts like wrestling, etc. Lots of other ideas might be possible too. Watch some martial arts and spy movies for ideas.