Most likely, loot probably works like this, as it should. 1) Hunting- The more PED that is used in hunting a particular mob, the loot reflects that over time. For instance, new mobs show up, watch the screen for Globals and HoFs for that particular MOB. It just happened and still is happening with the update to Calypso recently. 2) Mining- Same thing, except the mining is split into Ore and EnMat, instead of particular MOBs. 3) Crafting- the only difference here, is your skill set. There is no way you can say that loot for crafting is random, when I can stand right next to someone at the same crafting station, and they get global after global after global on the same item they are crafting, while I get nothing but regular returns. I am not complaining in anyway, I am just stating what I have seen over years of playing this game. Nothing you do on a computer is ever random. It is programmed to act random, however it is still programmed within a set of parameters. And since it is, it can not be random at all. Yes, it can be less than calculated, but not completely random. And since loot is based on value and not item, then you can say it all has to do with the bottom line, the amount of money/PED spent. Returns at 90% over time? Do not believe this statement at all. No company can survive on 10%. MA is in the business to make them money, not make you money. Same as a casino.