Discussion in 'Instances' started by Neil, Jan 10, 2015.
Arkoin drop rate is very low at the moment.
The situation should be universal.
yeah just did another Door 5 and still not an Arkoin looted.
Arkoins tend to drop more when nobody else is running instances, like they have an hourly quota or something.
i think ur doing something wrong.. are u overlapping those instances?
Cost: 73.29 ped + 40 ped key
Loot: 65.51 ped
TT return not counting key: 89%
Actual TT return: 57.8%
Cost: 68.76 ped + 40 ped key
Loot: 44.82 ped
TT return not counting key: 65%
Actual TT return: 41.2%
The loot is seriously messed up. I wonder if the same thing happens on the test server. I want to keep on going for the sake of the experiment, but even with such a low level key it's too expensive since the key value isn't being returned.
I dont think you have to continue Neil...
Its painfully obvious what we are seeing here (even if MA wants to deny an issue) and I'm guessing anyone who has done a door of this level has exactly the same numbers-I know I do.....
MA says its working as intended ie: key value going in to loot but as there is no personal loot pool (according to MA) then we have to imagine it is going into a 'multiplier' loot.
So given that,what would happen if-universe wide-hunting went to an average of 40% return with the rest going into a 'multiplier' loot?
My guess is the profession would all but stop in a day or two with a few high rollers still willing to pull the lever.
queue mass exodus...blah blah...doomsday....blah blah....you get the picture.
Its Broke MindArk!!!
It may be working as intended but that doesn't mean it 'works'. :banghead:
Its from MA. Their definition of working probably means a broken bugged 'feature'. Oh yeah its been 'working' for years I suppose then. So where is the 600k ATH? Or did MA just pocket all the key TT all these years into their pockets? This bs is not acceptable.
To me, this loot figure shows it the clearest: TT return does not reach the value of the Key.
hence the full value of the Key is CLEARLY not included in the loot.
If it were, loot would have been a minimum of 20 PED, right?
Am wondering if what goes into the loot "guaranteed" is say <your key value -10% tax>, and then all the rest of your loot is completely randomised allowing for swings of between (from your Key 1 sample) pretty much nothing of your ammo to (from your key 2 sample) some other massive loot multiplier like a global on your Boss mob.
Maybe it is that the key is going towards the set value MA has for all the prizes it is giving out.
I guess we didn't think of that angle.
The TT value of the key is not accounted for anywhere unless the base loots of the mob are higher than the cost to kill.. which clearly it isn't.
What bothers me the most is that is the response about where the key goes and yet we aren't seeing massive hofs like we should expect with large numbers of 180 and 200ped keys being consumed.
The change in loots will surely have an impact on the cost of Arkoins. Not right away I would assume as there are so many Aakas runs being done right now, but if they don't fix the loots, the MU on Arkoins will skyrocket.
Well i see now that i'm not crazy, i had and return of less then 15% witch is even worst, yeah the only way to do a correct run is to global on a BOss now. I won't run any other aakas untill nothing change, loosed to much already. To bad to miss the Gold rush.. but no choice.
Well, I don't know how they drop now.. but for me.. they dropped at a much higher frequency than they used to. No reason to skyrocket if they still drop 600 to 800 ped worth in upper keys.
Eventually the last LA will be claimed and there will be little use for arkoins.. until a later date.
I wouldnt worry about the Arkoin MU too much they seem to have a finite drop rate per day anyway it's just that we hadn't hit that limit till we had so many running the instances.
This is an important point...
As you said the only way it can work is if the mob is looting a higher amount per cost to kill(more than it costs to kill but how much varies in each Door).
Now they can't do that with Ubo,Magurg-and possibly snakes- as they are planet side mobs (ok not snakes but they dont loot Arkoins or event points so I'm throwing them in) and they cant even seem to be able to split the loot pools let alone the loot ratios.
So that leaves only the Dehera that can be adjusted and the qty/maturity is different in each Door.This seems an unnecessarily complicated system...read: prone to failure.
Leave everything as is and just put a chest in there that compensates for the value of the key(and this would be in Addition to whats in there now,not in place of) because I'm pretty convinced Dehera have not been adjusted correctly....
No need to adjust mob loot ratio's etc and then have to worry about never being able to use them planet side for event/storyline without re-adjusting etc.......seems simple enough from this side of the fence.
I agree, this sounds like the simplest change to make to the instances to get them looting properly, with the added bonus of having an exciting loot at the end, like it used to be. It would also be simple for MA to reimburse keys when crashes occur... if the person hasn't looted the final chest when the instance closes down, then the person automatically gets the key back. Make it so that the final chest holds most of the goodies and people won't try to recycle the same key by purposely "crashing" right after killing the boss.
any more news on this subject?
This is an old thread - you now have aakas mini keys as way of work around of the issues highlighted in this post.
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