Arkadia is by far my favorite planet for a whole bunch of reasons, from the cool music, amazing scenery, awesome weapons, armour and fantastic creatures. However I always here from non-Arkadians that they do not want to stay on Arkadia for any long period of time for several reasons: The creatures do not loot enough. They do not get enough or any globals. There are not enough missions or challenges. Most of the creatures are too big for most people. There are just not enough people around so its a bit boring. Most of the issues I hear about are due to the low population of Arkadia. A low population means low loot and low globals. Low population also means that there is less money coming into the company and so they are not able to develop things as quickly. I believe that this can be solved relatively easily. The biggest thing is to get traffic on Arkadia even if they are not permanent. But high traffic means higher spending, more loot and more globals. Getting the higher traffic is no easy task but it is achievable none the less. I have had some thoughts on this aside from what the company has been doing so far. I joked about Planet Arkadia hiring me as a marketing person in-world to bring people to the planet, but the more I think about it the more it makes sense to pay people in-world to do this. Give a select few people a range of the best Arkadian armour and weapons that they are able to use and send them off world to recruit. If more people see the cool armour and weapons in action they might be more inclined to come. Also, why not get some pilots to do free trips from Calypso to Arkadia for a short while. If they are not charged to come here it is even more reason that they should at least come and have a look. But a big problem is not just getting people here but also enticing them to stay, especially the newbies that arrive on Arkadia. I have found that Arkadia is a very heavy depositing planet and this is not very newbie friendly. I know that the company has to make some money, but surely there is something more to help the new players get off the ground. Now in building this awesome economy of hunting, crafting, mining and tourism, we also need to get efficient shops and market places up and running fairly quickly. Now I say efficient because all of the mall areas I have seen on other planets are an absolute joke. The malls are not full of open shops and quite a few of the shops that are open never have very much in them. This is a problem for several reasons. The person controlling the mall does not get much profit on sales if the shops are not good or busy. The company does not get as much profit as they can. The thing with shops around the universe is that people or companies come in and buy up a whole heap of them and the resell shops for ridiculous prices. Most people are not going to pay 17k-40kPeds for a shop, so you get a mostly empty mall. How about having a reasonably priced lease system on the shops where the land owner or planet company can set the terms, such as .. The shops must have a reasonable amount of stock in them at all times. They must have a certain percentage of sales in a month or quarter. If you make it affordable to have a shop you will find better economy growth and stability. Well that’s about enough from me for one day, so how about I save the rest of my suggestions and rant for another day. If you got this far in my epic speech then than you.