This in my opinion one of the largest problems with EU. An average player comes in Somehow he gets enough PED to get a gun and 4 PED ammo He goes shooting them and finds out that it is normal to get many no loots or worthless (to him) fragments. Making his TT return under 50%, and after markup if he has patince to sell at non rip off prices bellow 70%. In average most people will leave the game because of it. Some gamblers won't if, and only if they had acess to lots of information and support by other players. When I started all mobs looted gave loot. Loot was at minimum the enough pay costs if used a 4,5 dam/pec 10/10 (when I joined nobody had such skills, and very few even had Commando unlocked; weapons with such caracteristics wasn'thard to find, just needed a A105 and a Mann). If I had joined today I would had leave after 2 weaks and never would had deposit. And my loot wasn't much better that 70% of cost most of the time. But there was potential for with my increasing effords to come to reasonable costs of pay to play. And unless you already have a very large ammount of knowledge (skills and items will help but still are secundary) I don't see that available for anybody, much less a newcommer. So my advise is to change the loot returns on puny mobs, and maybe create an sligty bigger puny on steroids with 30-50 HP with same modified loot pattern. We know it can be done since there are mobs with same HP which loot very differently in terms of average loot versus random distribution of their loot. If people don't find entertainment at a reasonable price they wil try elsewhere.