Discussion in 'Instances' started by Archman, Mar 14, 2013.
worth posting the instance issues in the feedback section Mo.
Just finished my tenth instance since the VU. (2) lvl 3 and (8) lvl 4 keys. Noteable loot was 4 golden key parts and 35.5K arkoins. Loot is always 20-30 ped more than ammo spent which is a big improvement from before update.
Thought I would try another after the VU.
72.72% tt return (guns/amps/ammo).
Same as before it seems. Ark really needs to fix this.
Well in all fairness, i noticed the same returns in the calypso beacon missions and Rocktropia instances. There i have given up a long time ago. For arkadia i make an occasional exception because i like what is being done with the planet. Sadly i don't think anything will be done about it, the ark team knows about these returns since the first week the instances were launched.
I guess MA/ark feels it's ok to give lower returns in instances because of the chance of markup items in the instances (self-fulling prophecy because there are people who avoid instances making the supply of instance loot lower, increasing markup).
@archman, if you include the cost of the key i think you are still at around 70-75% tt return?
and how is that working out for MA/ark, a key feature of the arkadian experience, and "everyone" seems to have gone meh, whatever, this VU.
Fixed that for you, conformity is fickle at best.
don't ask me, i've been complaining about it for months now
I only track ammo spent versus tt of loot. Tt loot is higher now than before VU. I would hope i can average 1 out of 10 instances i can make a profit above ammo and key cost. Time will tell.
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