Discussion in 'Missions' started by Dylan | Arkadia, Dec 16, 2014.
Possibly. I know I did it when I started out. Now I'm ignoring the mission.
stage VI Looters
reward 4,00 ped uni amo
Congratulations Warrant Officer Second Class T79x!
Being the first to finish Stage 5 is impressive: that took a lot of dedication.
And it has the nice added advantage that you are now the only one who is hunting Looters.
ps. I hope you don't mind that I added the mission info to the Prospectors thread? (Since you've shared info there before.)
Didn't you add the IFN rank in the wrong cell in the Prospector thread? If so the rank for Vandals is still missing.
Big grats, Tomas!
Is it just me or were loot returns absolute shaite last month (bandits)? I've been staying away for a week now.
They were for me too (that's why I decided to stop), but I also saw people globaling on them left and right, so I guess is just us, not a conspiracy against bandits.
I don't keep track of returns but it all seemed normal to me
Eh, I thought he got the rank for Vandals, and received the new mission for Looters.
So I watched the video a couple of times again, to double check it.
From what I could see on the video, he finished the stage 5 Vandals mission.
The loot message was: "Mission completed (Oratan Payback Mission V)".
With a reward of 3.20 ped, and a new rank on the Access Card for finishing stage 5.
If it was for the Looters, then the reward would have been 4 ped, and the message would have been about mission VI?
Or am I thinking the wrong way around?
vid show end of stage V
and last 3,20 ped reward for vandals
Big Gratz T79x u are the man, m8
You are probably right. I was looking at the info below the video (because the video quality is absolute crap until the last few seconds (could be my connection/computer)) and saw the 4 PED listed.
OK, here are some advises (tested by myself every day, even twice per day) after the patch, even after I stopped hunting myself, just for knowledge sake:
- punnies - 99% density at old place on road between Repulse and Repulse Academy
- thugs - like 60-80% density at old place between Repulse Academy and the little lake; by far best place to hunt them; also like 20% density on Kestrel Digsite, but no sense to hunt there (unless if teamingup with some other people hunting bandits/thieves)
- bandits - 60%+ density (but spiltted with thieves) at Kestrel Digsite; first place to check up - there are for sure either lots of bandits, lot of thieves of a fair number of both, depending who hunted before (my personal advice - team up with someone hunting thieves and you are guaranteed to both finish the daily in less than one hour there; lower densities (10-20%) at Repulse, Victorious, Implacable
- thieves - 60%+ density (but spiltted with bandits) at Kestrel Digsite; first place to check up - there are for sure either lots of bandits, lot of thieves of a fair number of both, depending who hunted before (my personal advice - team up with someone hunting bandits and you are guaranteed to both finish the daily in less than one hour there; also fair density (like 20-40%), but mixed with tons of maturities (some which hit hard) at Victorious; lower densities (~10) at Repulse and Implacable
At least about Kestrel: my personal guess is that thieves and bandits share spawns, while thugs have their own percent - even after hours of people hunting only bandits and thieves, didn't noticed percent of thugs to raise a lot. So my guess is that it doesn't do any help to try to kill thugs forcing spawn of thieves/bandits; instead just team up with someone killing the other maturity or just announce on chat that the place is swarmed with thieves/bandits and someone will sure come. I did that and never ever run out of mobs to kill.
For the developers-
I posted this elsewhere , but wanted to mention an idea I had about spawns.
Can you make specific maturities spawn underground ? Cause right now people wanna save time and I for one would be glad to loose 5% of my loot to taxes if I could save time.
Leave current spawns as is.
make spawn points ug with specific maturities
Avatars can pick to save time and kill ug or save ped and kill planetside.
This would nicely stimulate the underground deed economy as well as give us a viable solution
I return Arkadia after some months and i not remembered ifn base i was assigned, but i think name start with "R". Then i use the TP for go Relentless and i have a message when i arrive, i am assigned to Relentless!.
Now a well deserved break to skill up short blades before attempting Thieves!
For anyone in a similar situation: the FireBase you've been assigned to, is now shown in your 'Achievements' list.
(Right click > My avatar > Achievements > Arkadia Planetary System > IFN Challenges > last page.)
How many daily mission are in total?I mean days to play to finish all
At the moment we know of 163 days, but no one has reached the end yet, so judging by the ranks and progression it could be a mere few percent of the total.
Thx alot for info
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