The title may seem a little provocative, but as i will explain, i base this on some facts, and i believe that condensing the argument into a simple statement helps to get the point across. before i explain i would like to point out clearly this is not a complaint about loot or TT returns. the feedback here is in some ways a continuation of my previous feedback about mining on arkadia and the effects of arkadian mobs on the enjoyment of mining here. for those that dont know my avatar, i am medium health and have been playing this game on and off since 2006. the issue: many/most arkadian mobs have higher than "normal" regen many/most arkadian mobs have higher than "normal" hitrate many arkadian mobs are highly aggressive. many arkadian mobs are found in huge spawns. mobs in entropia universe now have what players are calling "ninja respawn" now none of these features alone are that problematic but when you combine all these together you get a very different situation. to cut a long story short, when combined these features cause the cost of hunting to double at the very least. i know this because i actually track/measure my results after each hunt. i say cost specifically because as far as i know from all my years playing this game the TT return is decided by they damage you do to a mob and your defensive costs are in no way compensated for in the TT returns, this is something i do not have a problem with, i understand that this allows for players to have different results depending on their skills and gear. to explain the statement twice the costs for half the fun i need to go into a little detail. when i hunt a mob i try to match my gear to the mob based on the information available to me, i then test this until i find a combo that allows me to hunt the mob, to me this means being able to shoot the mob rapidly without dying or having to heal much, otherwise i dont consider it hunting and i would call it wrestling or fighting a mob. the mob i have been hunting on arkadia for the last few months ticks all of the "boxes" i listed above under issues, on the entropia life website i now have the highest number of globals for this mob. while using what i would consider normal lower-mid level L gear to hunt this mob (500-1000HP) i found myself constantly healing/dying/reviving, i would try to return to my half damaged mob only to find it completely surrounded by respawned mobs and i would have to attempt to plow through a mass of creatures to recover my lost peds, by this time the creature would of healed completely and i was back to square one. this process could take up to 20 minutes leaving me feeling a lack of progress and at the end of the run my armour and fap decay showed me this was unsustainable. it sometimes happened that i would get a critical hit on returning to the mob and this whole process would start again, i have spent up to a hour this way trying to kill that one mob on more than one occasion. my testing showed me that to hunt this creature i had to use some of the best available L armour in the game (i used a mix of hermes and cetus), i could now hunt the creature and not spend most of the time healing or at the revive or fighting my way back into the spawn, but this caused other frustrations, i dont think i need to explain that it isnt much fun having 2-3 high hitrate creatures hammering away at expensive armour. im sure you could say hunt a creature at a lower level than you chose, but that does not change the fact that the cost of that will still be at least double the cost i expect. what i dont understand is the reasoning behind these choices, while mining and hunting i hardly ever come across other players hunting these huge spawns, the "ninja respawn" means they arent even needed unless you have 10-15 players hunting the same mob at the same time at the same place. i also think that these choices/issues are the reason i dont come across many players hunting, people vote with their feet. as a player i also fail to see what i get in return from these choices that cause me to have at least twice the hunting costs im used to having. i hope the devs understand why i dont feel that i am getting more fun in return. there are many things i love about arkadia otherwise i would not have taken the time to give this feedback, i hope the devs can look at these issues from a players perspective and explain their reasoning for these choices and/or make drastic changes to the behaviour and spawn sizes of arkadian mobs.