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Hoverpod's balance problems

Discussion in 'Feedback' started by OZtwo, Apr 9, 2012.

  1. OZtwo

    OZtwo Active Member

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    Just wondering if you are working on this problem or if it's a game related issue with the hoverpods not working all that well on hills and rolling backwards as if the balancing of it was a bit off with most of the weight being on the back end. As well, when running into this problem, the game will go into a very bad lag where you need to stop the pod for a few seconds to let the game itself catch up.

    As of this point I think that the hoverpod is the best vehicle in game! Keep up the great work!!
     
  2. Smoerble

    Smoerble Active Member Pro Users

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    I never had a flip over when running up hills except for the stunt I captured on my video.

    Ofc you cannot run up hills that have 80 degrees or something like that, it's still just a hoverpod, not a Mech :)
     
  3. Neil

    Neil Adviser Pro Users Arkadia Adviser

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    I didn't notice it at first, but the Mk3 hoverpod tips over if you hold the turn button for too long. Not sure if it's intentional. Not a huge issue, but can be a problem when you're going over water and don't want to submerge.
     
  4. Snape

    Snape Master of the BanHammer Staff Member PAF Administrator

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    Will get seen better in Feedback

    *Thread moved*
     

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