1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

First "rage quit" last night due to....

Discussion in 'Miscellaneous Discussion' started by Dwarf Simeron Steelhammer, Sep 18, 2013.

  1. Dwarf Simeron Steelhammer

    Dwarf Simeron Steelhammer Member

    Messages:
    133
    Likes Received:
    5
    Trophy Points:
    18
    Oh I ain't gone for good. Been dealing with RL and other concerns and taking a break.

    Hell, I normally have been in game for 6-12 hours at a run 7 days a week....this is just "balancing out" and the situation with the rage quit just was the match that lit this particular fuse is all.
     
  2. Dwarf Simeron Steelhammer

    Dwarf Simeron Steelhammer Member

    Messages:
    133
    Likes Received:
    5
    Trophy Points:
    18
    Well, I have to disagree with you on a few points.

    1) I understand the dangers mining near mobs. Red dots = danger. This is not the point of my post at all. I was not pissed when I got killed the first 1-3 times.

    However, the fact that it happened on a double pop of a mine drop TWICE now and then the spawn began to expand EXPONENTIALLY while having mobs spawn ON TOP of me or coming from FAR outside the aggro range BEFORE the first death all scream "bug".

    2) I repeatedly used my Sle (VTOL) to do exactly what you said as I stated in the first post. The fact that as soon as I left the craft, once before I could even click PICK UP and grab it, I was killed most of the time, once I managed to get TO the claim and was killed trying to extract it and the remaining times I didn't get to see the summon claim counter drop below 20 all kinda say that your suggest to do these things didn't work as you think they would.

    This is due to mobs SPAWNING on top of me or, as stated previously, having their aggro range GREATLY expanded (or the suggestion(s) that it never cleared).

    On a side note here, I even LOGGED OUT in an effort to CLEAR the aggro off the mobs to no effect.

    3) You should read (or re-read) my original post. Neil is my mentor, believe me, he gave me plenty of education on mining. I did know going in that the mobs might kill me. I accepted this and as I stated, I was not pissed off about being killed (even multiple times). Dying loses nothing in EU.

    However, what I WAS pissed about and still am annoyed by is the spawn going from roughly 12-15 mobs to OVER 50 in the span of 5-15 mins and continually increasing via ninja spawns on top of me while the aggro of the mobs never stopped apparently even though I logged out.

    I spent a good 30 mins doing EXACTLY the things you suggested in your post and got NOWHERE but pissed off and did the rage quit.

    NOBODY..I don't care who you were or are...was going to get that claim at the end when I quit unless you could kill 30-50 of those Bels. In short, you were going to expend ALOT more ped then the claim was worth which, from what I have gathered in the thread, is exactly what MA has done BY DESIGN.

    Now, that said, I will still give them the benefit of the doubt and just say its nothing bungled coding thing but, given that the exact same thing has happened TWICE now gives a reason for the post.

    Something happens once...its an occurrence.

    Something happens twice...its a curiosity.

    Something happens thrice (or more)....its a pattern.

    Thus far, for me at least, this is now up to a curiosity.

    I am hoping it doesn't upgrade to a pattern.
     
  3. Neil

    Neil Adviser Pro Users Arkadia Adviser

    Messages:
    3,094
    Likes Received:
    276
    Trophy Points:
    83
    Most likely there was a high volume hunter or team in the same spawn and your claims just happened to be in the hot spot for respawn. I doubt it was the claims that attracted the mobs. But even if there was some kind of irregularity, rule #1 is don't mine among mobs if you can't handle respawn situations like this. Perhaps 60% of my time mining is among mobs and I frequently see ninja mobs but I don't normally spend enough time on the ground to attract them, normally. I drop in right on top of the claim and wear armor that allows me to extract the claims quickly, so I don't wait around for extra ninja mobs to spawn. Each mob is different and beladoth are not the easiest to mine among as they tend to swarm you. Low level hunters will find it a lot less frustrating to mine the mob-free areas, we have plenty of them on Ark.
     
  4. coz1969

    coz1969 Member

    Messages:
    62
    Likes Received:
    12
    Trophy Points:
    8
    Someone suggested that mobs respawn to replace killed mobs. Honestly, I don't think this is the case. I think an area becomes "dormant" for mob spawning once it has been vacated of all avatars for a certain amount of time. This would be to avoid overspawning an area and causing server issues.

    Now, as a hunter, I have hunted the beladoth spawn often (if you are referring to the ones in the snowy area). When I first get to the area, the spawn does tend to seem rather sparse. After a bit, though, I don't seem to have to move often to get from one mob to another. Perhaps as a hunter, though, it just SEEMS to be mob spawn to replace killed mobs. Perhaps it is the system detecting an avatar in the area, and allowing the spawn to repopulate? Being a miner, this WOULD irritate you. Being a hunter, I kinda like it! I seriously doubt that you have a mob agro marker on your back. I also seriously doubt that your double claim caused mob spawning. I am far more willing to believe that the scenario described above. You just happened to be that unlucky avatar who entered the area after it had been vacant for a longer period.

    Just my two pecs, of course!
     
  5. Neil

    Neil Adviser Pro Users Arkadia Adviser

    Messages:
    3,094
    Likes Received:
    276
    Trophy Points:
    83
    If I recall, the devs once said that mobs don't affect server load, at least not in the way avatars do. When no green dots are on radar, I believe that mobs are not actively simulated except for certain things like position, regen state*, if they're "dry" of sweat. Turrets don't kill mobs unless they're on your radar, same thing with mobs underwater, they don't die until you come on screen. They do seem to wander and respawn though, as TPing back to a mob or claim often results in different mob positions/new mobs.

    The problem with testing these theories is you can't really observe what happens when there are no avatars around :) since the act of observing changes the behavior.

    Edit: looks like mobs don't regen when they're not on radar.
     
  6. narfi

    narfi Active Member Pro Users

    Messages:
    312
    Likes Received:
    25
    Trophy Points:
    28
    I havent tested recently, but i used to revive kill high hp high regen mobs and decided it was cheaper to let them kill me and tp or fly back than to fap while being attacked. A large part of my reasoning for this was that they would NOT regen while there were no green dots on radar.
     
  7. Invicta

    Invicta New Member

    Messages:
    4
    Likes Received:
    0
    Trophy Points:
    1
    hi :)

    umm..i think its like 20 or 30 seconds- *T* -recall takes 60 seconds :)
     
  8. Dwarf Simeron Steelhammer

    Dwarf Simeron Steelhammer Member

    Messages:
    133
    Likes Received:
    5
    Trophy Points:
    18
    Summon claim takes 30 seconds once you get in range.

    60 second to T to safety.

    10 seconds once they kill you....
     
  9. JustinStarry

    JustinStarry Member

    Messages:
    96
    Likes Received:
    80
    Trophy Points:
    18
    Beladoths have a huge agro range, not as bad as riptors, but huge enough. To summon a claim properly in your situation, you should have parked the sleip close enough to the claim such that as soon as you click on your "already hotkeyed exit vehicle" you can click on your "already hotkeyed extractor" and then click on your "already hotkeyed use tool", you instantly extract. Then don't wait for a second extraction, just spam click your sleip until you can re-enter. I've used this exact method with belas, and there were at least 10 surrounding me, unarmored, with my vtol. These are the risks and methods that you should have learned from Neil. Upon reading your OP, it seemed to me like you really didn't try sleip-extracting using this method. And if you didn't have anything hotkeyed, you should have rounded them all up using a car and driving away until they were far away, then dying, using yoru sleip to get back to the claim, if still there are belas there, repeat the roundup... Your claim wasn't impossible to extract, it just takes a lot of diligence. And no, it's not abnormal for 25+ mobs to spawn on top of you in 5 - 15 mins. I once was hunting tiarak, I wanted to afk but not return to TP, so I spawned my vtol, entered the next vehicle seat, and left for 15 mins, I came back and I was swarmed by tiarak.
     
  10. Alk

    Alk Member

    Messages:
    10
    Likes Received:
    0
    Trophy Points:
    6
    I'm sad.

    I was looking forward to connecting with you when I come back to Arcadia after doing my last anatomy reward mission on Caly.

    I wanted to learn all about your space travels!