After a couple of days reflection I wanted to give some more considered feedback on the changes to Herman SIB ranges. I also wanted to pull it out of the release discussion thread and place it where it belongs in Dev Feedback. What's done is done but I want the devs to really understand my views. I believe that as a hunter and a crafter that specialises in Herman weapons I will feel the impact more than most. Having re-read the info from ARK PPs the reason for the change is not at all clear, though the choice of How to implement makes very good sense to me. MA require a universe-wide rebalance of weapons. Why? I don't see that the existing weapons were unfair. And why does increasing SIB make them more fair? It doesn't change eco, it does significantly reduce the number of players who can effectively use them. So there is a reduction in demand. Why is this a good thing? It's not Ark Dev's place to explain the thinking of MA and I don't see MA stepping up to fill the information gap. But given the edict has come down from MA, Ark devs have no choice but to respond, and given the available alternatives, I support the way the have decided to proceed. Any other approach would have seriously screwed over crafters such as myself. I'll discuss that in more detail later. Lets get the relative impacts in perspective. As a mid level hunter (lvl 58 laser, 54 blp) I bought an Ark-40 D or A (I forget which) on the weekend, as part of my preparation for Mayhem. I had spent a considerable time in Wikipedia reviewing my options and decided that the Ark-40 series + Dante was going to be around the best DPS I could manage with reasonably ok dpp at the MU I would paying. They were all maxed for me so there were no issues with efficiency. Today I dont have SIB in BLP Ranged damage so it's no longer useable. I think I paid around 400 Ped. I am just glad I didn't buy more at the time. I'm quite annoyed at this situation but at the end of the day it's 40 dollars tied up. I believe that most people who are caught out will have 1 or perhaps 2 weapons they can't use. The obvious exception is people stocking up for Mayhem. So the impact is annoying given that it could have been avoided but it isnt likely to seriously screw people up financially. This problem could have been avoided if they had simply announced the changes as soon as the release content had been finalised: "In next week's release, SIB ranges on all hermans will change and here's why..." Simple, isn't it? Now MA are famously reluctant to prewarn on things that impact the economy and I submit that is a poor strategy. Perhaps it would have affected demand and MU on the gear ahead of the release but at least you don't get pissed off players holding gear they can't use. Last night I looted an Ark-40 D from a Bokol, TT around 180. That would have been awesome last week. This week I am faced with a dilemma. Hold the weapon for serveral months, tying up ped till I can use it? Try to sell on Auction (but at what MU)? When it happened I was suprised to be thinking "I wish it were oils". Which is a little crazy because I am sure I will be able to sell for better MU than oils but it's an indicator of how the change has skewed my perceptions. I don't think there is a solution to this. It's one of the unfortunate consequences of the change. Live and learn. Adapt. Yada yada. Some posters on PCF have declared they won't buy Hermans again because they can't trust that they will usable from one VU to the next. THis makes no sense. If anything, the stats on Hermans are more reliable than any other weapon in the universe, having already gone through this change. Instead be careful about those weapons that are yet to change. And think about how many weapons you stockpile, especially as VU day approaches. Hunters now need to review what weapons they can efficiently use and how this may impact the mobs they hunt. This is epecially important now given the change to mob stats. I know for me this involves revisiting my choices around mobs on the edge of my comfort zone, eg korwil. I will say to anyone who finds their hunting completely screwed: - there's always a mob you can hunt that is within your skills/gear - evader is without a doubt the most important profession for efficient hunting. With good evade, you can afford to drop to lower dps without significant impact on defensive cost. I chipped in a reasonable amount of evade and spent some time focusing on missions that give evade rewards and it has really paid off. I have evader lvl 36 which is fairly high considering my best combat lvl is 58 and many mobs just dont hit me much at all. So in summary, many will be suffering financially to the tune of a a few hundred peds. A few with weapons stocked up may have significantly more tied up. This could have been avoided with better communication. We hunters are all going to have to adapt, reviewing the weapons we use and the mobs we hunt. This happens from time to time. As a crafter and shopkeeper, my exposure is far greater. I have Herman stock valued (by cost to craft) at over 30k ped. I have also invested vast tracts of peds into acquiring unlimited bps for almost all of the weapons I craft. I have no plans to sell them so I am not worried about resale value but I would have been extremely upset if those bps were to become useless through lack of ingredients or were simply taken from me. This is why I support the SIB change. Given changes were required by MA, any other implementation would have been personally devestating to me. With Hermans making up the vast majority of items crafted by me, my business would have effectively been destroyed. As it is, it's difficult to predict exactly what will happen. I fully expect demand for these weapons to decrease in the short term and thats going to affect my turnover, the amount of ingrediants I consume (sorry miners). I don't expect any weapon to become unsellable. Eco has not changed. But there will obviously be pressure on prices and I can't afford to drop prices given my current cost to craft. I already take a loss on many of the guns, and the ones I profit on subsidise the rest. I was already planning an end of year review of my business to see where I can reduce costs and this most recent change makes that process more critical. Looking outside my own shop I am guessing we will see less people grinding the weapons given the likely reduced demand. It's going to be harder to offload the weapons and so risk levels will increase. Again I see miners suffering the consequences. This may mean less active miners, making it more difficult for me to source the ingrediants I want. I suspect I am going to have bite the bullet and forge some dedicated trading arrangements with some miners rather than relying on the open market and auction house. This is not exactly a future I am looking forward to but the alternatives were worse. But I have to finish with this lament. Why MA? Why did you need to force this change? Did you really have to? Did you really?