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Entropia Universe Release Notes

Discussion in 'Entropia Release Notes' started by ArkadiaBot, Nov 28, 2017.

  1. ArkadiaBot

    ArkadiaBot Bringer of News PAF Administrator Planet Arkadia Official

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    Thanks to everyone who contributed to the valuable feedback we have received via the Client Loader poll related to recent lag and performance issues.

    Today's release includes several improvements and fixes that have directly resulted from participants who shared detailed information on the issues they were experiencing via the poll.

    The detailed information provided by our wonderful community enabled the MindArk development team to better isolate and more quickly address those issues.

    The Client Loader poll will remain active for the next week or two as needed, so please consider reporting any lag or performance issues you may experience.

    Finally, congratulations to Einar Lee Yap, winner of the 100 PED Shrapnel poll prize!

    The same prize will be awarded next week to a random poll respondent.

    The MindArk team appreciates your patience and assistance in this ongoing effort to resolve all of the recent and current performance issues.


    • All skill gains are now displayed with actual value increase under system/skills in the chat user interface.


    • Several improvements to client and server stability.

    MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

    Continue reading...
  2. Hans

    Hans Member

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    This is a useful enhancement. It is good to be able to easily see how much skill was gained from an action or mission. It also remains in the log for cases where I could not record it before a client crash or logoff.

    Here is hoping to being able to see loot in the log as well at some stage in the future. Not holding my breath for this one though.
  3. Heidi Stassinopolis

    Heidi Stassinopolis Active Member

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    loving this feature :)

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