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Entropia Universe 15.15.1 Release Notes

Discussion in 'Entropia Release Notes' started by ArkadiaBot, Jun 28, 2017.

  1. ArkadiaBot

    ArkadiaBot Bringer of News PAF Administrator Planet Arkadia Official

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    • Fixed an issue causing vehicle armor not to work correctly.
    • Server stability fixes.
    • Fixed an issue preventing several consumable buffs from being consumed.
    • Fixed an issue preventing the Lifesteal effect on the Modified Restoration chip.
    • Corrected the damage types of ArMatrix BLP weapons.


    • Maximum time to revive is now set to 80 sec. Refresh timer has been lowered from 120s to 60s.
    • The Battle Simulator bonus pool payout structure and probabilities have been adjusted.
    • The Economy parameter on weapons and weapon attachments has been renamed to Efficiency to avoid confusion. Also, the tooltip text has been adjusted to the following to better explain the Efficiency parameter: Efficiency indicates the cost-effectiveness of a weapon (or weapon attachment) in creating damage. Efficiency values range from 1-100, and higher values indicate better efficiency. Efficiency is an inherent property of an item, and thus is not affected by avatar skills. Weapons that have scopes, lasers or amplifiers attached will display a modified Efficiency value (in orange).
    • The chatter sound is now audible from one’s own avatar.

    MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

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  2. Hans

    Hans Member

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    They did not say if it was adjusted up or down.. Lizzy, can you check for us?
  3. IFN Soldier Lizzy

    IFN Soldier Lizzy Active Member

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    Someone got 20% of the loot pool earlier. So payouts are improved again.
    (MA stated you could get 5%, 10%, 25% and 90% of the pool originally, which was lowered to 1/10th of that a week later)

    I don't have the peds to farm so I cannot definitively say by how much it has been improved and if it's worth farming again. If someone buys some of the pets I have for sale or my corrosive chip then I'm happy to farm and log BatSim again and see what has changed.

    My guess is that MA is looking for the ideal payout structure that would allow the bonus pool to be at a desirable height with payouts that seem to give enough gratification for the player.

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