I think most of you probably don't check EF regularly, so I wanted to bring some info from there over to here. The topic is the defensive skills you get from mobs: basically, skills contributing to the professions of evader, dodger, and captain. There are some knowns and unknowns about this process, so I think it would be good to have a discussion of it here. Most of us know that a mob only gives defensive skills for a short time (several minutes) at which point you see no more defensive skillups. The discussion at EF was whether this cutoff of skills was just for your avatar or for any avatar that wandered across a "dry" mob later. Finding that people strongly held differing opinions, I performed a test to see what really happens in this VU. I'll start off the discussion by pasting my results from EF, adding in one or two points. Can Another Avatar Drain Your Mob of Skills? Methods: Carabok were agro'd in groups of four at Dependable firebase academy for a duration of 5 minutes per test. One shot of an ASI-8R was used to start agro. Skilling of defense skills on my avatar is not very fast under these conditions (level 21 evader gets only ~2 skillups in 5 minutes), so my wife's avatar was used for this test. She hardly ever logs in and is only at level 1 evader. In the academy, there are four carabok and another Carabok respawns a few seconds after a carcass is looted, so there are only four at any given time. Mobs used were either freshly-spawned or "stale", meaning they had already attacked a different avatar for exactly 5 minutes. To obtain "stale" mobs, I used my avatar to agro them for 5 minutes, then logged out so that my wife's avatar could agro them for another 5 minutes (we only have one EU PC). Stale mobs were alone on radar for no more than 1 minute while my avatar logged out and hers logged in. Carabok are not aggressive until fired upon so she had to shoot each one in order to begin each test (it seems they do sometimes spontaneously attack, but you have to be standing very close for a very long time). Skilling generally stopped about halfway through each test. Defensive skillups were counted, this means only the skills that contribute to the evader profession (the amount of skill was not counted, just how many times a green line appeared on chat). Skills resulting from weapon or fap use were not counted. Results: Here are all 8 of the tests done: Stale mobs, # of skillups in 5 minutes 0 0 0 0 Fresh mobs, # of skillups in 5 minutes 19 23 17 25 Paired T-test: 0.0014 (which means there is approximately a one in 714 chance that there is no difference in skilling between the two different conditions (fresh and stale). I should also note that my avatar also did these tests and always received 0 skillups from stale mobs, but because of the low rate of skilling, many more attempts would have to be done to show the same level of significance as with the lower skilled avatar. Conclusions: One avatar can, in fact, "drain" a mob of defensive skillups. If another avatar then agro's those mobs, that avatar will receive no defensive skills. Carabok can be drained in less than 5 minutes. Because of the way the experiment was set up, we can also say with confidence that shooting at a drained mob does not reset it to a "fresh" state. Removing all green dots from radar does not appear to reset them either, unless the radar needs to be empty for more than a minute. Note that this experiment was performed with a 10hp Puny mob. It is a reasonable supposition--but not proven--that other mobs behave the same way. Further questions: - How does evader level affect the total amount of defensive skills received from a mob? - Is there anything that triggers a refill or resetting of the mob's defensive skills? Time and absence of green dots on radar has played a role in the past... does it now? - Carabok (high frequency attack, high regen, 10hp) were tested. Do other mobs behave the same way and if so, how long/how many skillups do they provide before "empty"? - Is there a timer or is it the amount of skills given that determines when a mob becomes empty?