I'm still fleshing it out, so for now it's posted here: http://wp.me/P2kL3f-7g Crafting Tutorial This is a pretty good video explaining the basics: http://www.youtube.com/watch?v=jDHkRyKWKOE However, he is missing a few key points. First of all, you don't need thousands of PED to get started. Just some patience. You can get started with just a couple of things: A blueprint and a book. If you're looking for a cheap blueprint that gives pretty good returns using loot you normally get anyway, look at textures and some components. On Arkadia: For Miners O Rings (component) Ball Bearings (component) For Hunters Simple I Conductors (can usually be found on auction for 1-2 PED) Galaxy SI Ion Conductors (it does require Blausariam Ingot) (imported, looted, or bought) Carabok Leather Texture Large Striped Cotton Fabric Texture (has to be imported, looted, or bought) On Calypso: For Miners Basic Filters Metal Plating For Hunters Simple I Conductors (can usually be found on auction for 1-2 PED) Galaxy SI Ion Conductors (it does require Blausariam Ingot) Large Striped Cotton Fabric Texture Basic Pattern Shirt Basic Pattern Pants Quantity Vs. Condition In the video above, the narrator discusses about Quantity vs. Condition. Since he never got a real good success on condition, here's an example of it: [video=youtube;KnKgIAD2Xn0]http://www.youtube.com/watch?v=KnKgIAD2Xn0[/video] This is generally not a recommended method of crafting because of its distinct lack of success. However, crafting certain items can (and frequently will) yield some more positive results. For example, a (L) blueprint will give more successes than a non-(L) blueprint. I have both (L) and non-(L) versions of the Breer M3a (L) blueprint, for example, and I got many, many more successes per (L) blueprint (I think I only had a couple on the unlimited blueprint). Condition is okay if you want to see what happens and don't have the residue onhand to make an item full value. However, NEVER use it on components unless, like me, you get toward the end of a run and just want to see what you can leech out of it. And don't bother using condition on unlimited items (such as the Jester D-1), either, as they can simply be repaired by the buyer (less PED required for you that way). On components and unlimited items you want to use full Quantity 99% of the time (unless you're really feeling lucky). Certain components (like Simple I Conductors and Heat Shields, notably) global and HoF on their own even on Quantity: View attachment 3939 View attachment 3940 Feedback and other ideas to put into it are much appreciated. If anyone has something they think should be added (screenshots, for example) post it here and I'll see what I can do.