There are 2 issues related to Aakas that I think would make it better. 1. Shared Loot is not as fun as when it was with the chests at the end. If this feature is to stay then please get rid of all low hp mobs in the instances. I used to run a few lvl 7-8 instances back when it was still chests and the loses were predictable, but now with the shared loot it can really messed up your return. I've said this before and will say it again, right now hunting in higher lvl instances is like hunting scoria then switch back and forth with puny. Your good multiplier could pop up when you HAVE TO kill the stupid little 10hp mob to get to the next room and thus could lead you to having a nice skewed 50% return. In order for the hunt to be consistence, the instances need to have a consistence hp for the mobs. To me, the instances need to be like sal key instances but the mob's hp need to be closer. Example, maybe key 7 have mobs with 1.5-2k hp mobs, key 8 2-2.5k hp mobs, etc. 2. The key trade in npc have a timer for turning in keys. There is a few minutes refresh timer to turn in another key (3-5min?) and this need to be remove. When I have 10 keys to turn in, I will not wait around to do this 1 by 1. There is a work around method of relog but it get tedious and is time consuming since you need to wait for the 20sec log out and then key in your gold key again.