Saw this interesting post from Oleg on another forum: http://www.planetcalypsoforum.com/f...wdsourcing-damage-data-for-Creatures-subforum In it he describes a method to calculate the maximum damage a mob can do based on the damage reduction for a received crit. I'm going to selectively quote from his posts. If " when you receive an additional damage critical hit from a mob where 3*(L+1) is lower than your Evader profession (or Dodger profession for ranged mobs). So for example if the mob is L6, 3*(L+1) = 3*7 = 21, so your Evader must be 21 or above in order to get a verified figure." Then if the damage reduction = x hp then max damage = x/0.15 He shows some examples in post 3. Note max damage is always an integer. So this calculation is an approximation. The crit must be an additional damage crit, not an armour penetration crit. Now I haven't seen Oleg's reasoning but I have a lot of confidence in the rigour of his research based on other findings he has posted. If I can use this method it will save me a bit of stuffing around as normally I have to take a significant amount of hits from each mob of each maturity to get a reliable estimate of max damage. And I either have to hunt naked or with armour that us fully utilised when hit so that I know how exactly much protection I got for a given hit. So this is a really useful technique. Now I can just hunt normally and watch for crits.