Towns should be a place to live, work, to do buissines and to socialize. I will try to make a suggestion how this could be achieved. 1. Teleporters With Teleporters (TPs) you can transport your Avatar all over the planet. Even from the most remote Outpost if a TP is available. Of cause, this is very handy and "user friendly" but it "flattens" the Game in a boring way. There should be altast 2 Types of Teleporters: 1. Planet wide A Planet wide TP works the same way all current TPs work. You can transport to any other TP, Area Teleporters included. Planet wide TP should be only located in Big Towns or Big Settelments. There should be only a few of them, maybe just 3. 2. Area Teleporter Area TP should be located in Outposts (those which have a TP allready) and small Towns or settlements. They are only able to Transport you to the next Area TPs around your location. If a Planet TP is near, that one will be available too. Why? The result will be that one might need to do some "hops" to get to the desired location. This will take only a little more time. But with this comes a big benefit to the overall Player distribution in towns: Locations with Planet Wide TPs will be preferd by Players as long as they are not on a "mission" of whatever kind. These locations will work as true Centers - Commercial and Social. Centers like these have allways exisited on Calypso, Port Atlantis because of the Noobs and Twin Peek as Commercial Center for a reason i am not sure of. Players like those Towns filled with people. Using two types of TPs is the easiest way to actualy "create" them. Else, every TP location is even to each other (as long as there is an auction terminal). With this an architectual overhaul would be next thing to do. Having a TP just next to a service Box is fine if its an outpost, but a stupid thing if you want to create a Town: 2. Town Layout: A wide and open layout for Towns looks good if you just do that - look at it. But that does not mean it works well. Think of Hadesheim on Calypso - a dead city. Now think of the Malls of Calypso. Why is the TP on top of the building? Who enters a building from the Top? In this game we have such a thing as TPs. Thus the TP should be located INSIDE the Mall, not on Top of it. The Prime Location of the Mall would be the Shops next to the TP, next to the elevator and next to the entrance. There are no Mall no Arkadia (and i hope the will not be). Shops however would be a nice thing. BUT A TP should be allways the Center of a town. Its the Gate to the town, a Gate which can be placed inside because its a TP! This would be a layout i would suggest(crude look but you get the idea): View attachment 1737 Of couse, this looks ugly at first, but it should just show the principal layout - think of it as design layout. 3. Redesign of the Storage System. At the moment you have all your stuff avaliable in every Storage on one Planet. The storage is somewhat limited to 500 Items, but it holds more if you use boxes or just don´t care. Question is why do we need Appartemnts? Acutally, nobody really needs one. This could and should change: Limit the Planet Storage to maybe just 50 items. Make it a hard limit! Boxes inside storage are not allowed. Add a Personal Storage Box to every Appartment. That Storage could be unlimited, or have a quite high limit. New players don´t need too much storage, high lvl players would not care too much buying an Appartment or house, rent it or even do some kind of "Landgrab" for them. Towns with Appartment would draw players just because they might need to get to their storage inside their Appartment. Those changes are not too hard to implement and are basicly available allready in the system. So, if you want a Brawly Town, consider my idea What do you think?