So I have an idea for Boss, and what is unique is that he would not require any addition to the Loot Pool. This HUGE Alien Monster can Planet Hop, and only stays one each Planet for 1 Day before hopping to a random 'next' Planet. So you have a limited window of finding him. He spends his time killing other Mobs, of any and all level types, as he travels the Planet... this is how he Acquires Loot. Also, he 'absorbs' the PED Cost of Decay that he inflicts to Players as well (but he doesn't steal their Items, that would be harsh). He has a shield that keeps him safe as he 'feeds', but once he hits 1,000,000 PED in Value the shield drops and it's Open Season. He would be impossible to Solo, with AoE Damage Attacks (hey all you Psy-Healers with the AoE Heal!) and might even take different KINDS of Damage to defeat him (X Amount Laser, X Amount BLP, X Amount Melee, X Amount Psy... heck, maybe X Amount of Explosive as well). No need to team, anyone 'tagging' on the Boss would be eligible for the Loot Pool, and any Healing (of actual Damage) would count equal to Damage (can't kill him if we are all dead) so that Healer's get Fair Loot for the efforts. The best way to do this is to have a 'Combat Range Overlay', so as long as you are within that distance of him Healing, it counts towards the Loot Pool (emergency heal centers outside the range would need to do so by charity or charge for service, so people can leave the area to SAFETY to heal). When he's finally dropped, ALL the loot he has obtained is split among everyone who did Damage during the Fight that killed him. This Fight could last a long time, so what ever was recorded is yours (say you fought for 10 Minutes, then logged off... IF he was killed you'd get a Loot Window for your share). Everyone who Healed/Damaged (eligible for Loot) would also receive some Coin or something denoting they had been part of a Kill on him, and this could be turned in for a Deed. This Deed, costing 1 Coin, would hold 10% of the Loot Value and only Pay Out each time the Boss was Killed. Say something like 1,000,000 Deeds, so the first 1,000,000 in on a Kill get a Deed. Dedicated Hunters would get more, but even the random Mid/Low level player could earn one. It may take MANY MANY Kills to hand out all the Deeds, but that's okay as they 'retain' their Value. So the Deeds not yet given out would still hold the 10% (divided by 1,000,000 Shares) Value on them. In other words, you get part of a Kill and the Coin can be swapped for a Deed that pays every time the thing is killed. The thing only becomes able to be attacked when it holds 1 Million PED or more in Loot, and each of the 1 Million Deeds Tax 10% of this Loot. Kill it once, get paid every time it dies. Keep killing it, get more and more shares. But those thinking "Ah, shoot it once with TT Weapon, and wait!" If it doesn't die, everyone wasted all that PED for nothing, and added all that Decay to his Loot Pool for the next group that decides to Kill It instead of tickle and hope.