Ahhh, the Balancing Manager Team... Unique- being the only one, being without a like or equal Value- relative worth, utility, or importance Being a Planet Partner trying to grow your planet base, while also providing opportunities to entrepreneurs in your new economy must be a nearly overwhelming task; not for the faint of heart or weak of investment funds. In Entropia Universe, the PP's are allowed to create their own theme, own storyline, and their own models. And of course, their own marketing strategy. This aspect w/o too much friction from MA, I'm guessing (HUGE assumption on my part). The local economy design, however, appears to be an entirely different, MA-Narrated saga. Balance is God? Calypso's tenure in EU has afforded it a statistical smorgasbord of tools/weapons/bps, etc. Anything concocted by a PP has to pass scrutiny from the MA Balancing Team. So, extreme statistical variances from the already established Calypso repertoire will be few and far between. QUESTION: What can a PP do, while constrained to normalized item characteristics, to encourage attraction to and desire of its planet and items? Are real-item promotions the only answer? How bout crafted / looted vanity items? Proprietary vehicle designs? A consistent, quickly updated storyline? I'd sincerely appreciate any thoughts anyone else might have. **Edit (in plain English) - What can a PP do to encourage desire for its planet and export of its items if much of it is already statistically similar to Calypso's items? The key(in my opinion) to longevity in RCE is a growing economy, but can the PP economy grow if its items are not desired more than another PP's items?