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Watch This Arkadian Pets And Levels

Discussion in 'Taming' started by Few Scars, Oct 27, 2014.

  1. Few Scars

    Few Scars Administrator Staff Member PAF Administrator Arkadia Adviser

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    Ok so we have been busy taming those cute little Nusuls. Most Level 1 can wiggle their butts in a dance and bow.
    What is going to be exciting is what they can do at higher levels!

    Hypothetical may include;
    1. Loot for you
    2. Help attack mobs
    3. Be rode
    4. Carry items etc

    I would expect to see these at higher levels. Anyway, post what your Nusul does at higher levels.

    Cheers
    Bjorn
     
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  2. Lizzy

    Lizzy Deactivated User

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    I would love to see those features in pets in the future, and I like to believe some like that may/will come in the future.

    1. Looting for you;
    The question is if they will allow that for pets, totally removing the use of loot pills from the game.
    2. Help attack mobs;
    Some pets might be OP unless it's going to be the same for all pets. Knowing they will be able to do pet battles, they might never implement such a feature.
    3. Be rode;
    Where's my Kamaldon pet MA/A-team?
    4. Carry items;
    Great idea, but I don't see my puny Nusul carrying more than 10 animal hides.

    What I would like to see happen myself, is that the pets grow larger depending on their level. Let's say our Nusuls are puny's from level 1-10, got to young size from 11-20, etc. etc. and up to stalker you get like a big Nusul that would probably be able to do more and be stronger.
     
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  3. OZtwo

    OZtwo Active Member

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    I know the answer to this more or less but needs to be asked. Any idea what pets will be released next and what plans you and/or MA has in releasing pets with each update of the VU?
     
  4. KMax

    KMax Well-Known Member Pro Users

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    I would not expect anything past the 5 tricks being available without training in stables. But yes I can see some of the listed ideas happening.

    1 - loot
    I can only see this being done and added if it eats extra nurtio bars equal to a lootpill decay. I do not think they will add free loot pill to the game in form of a pet, this is EU it is all about burning ped.

    2 - attack mobs
    I can see this being added but at the cost of if you do not keep your pet alive it is dead forever and you need to retrain him. A free attacker is most unlikely to be added without some risk this again is EU. Anything to make you burn more ped and make cool things horrible to use.

    3 - ridding
    I definitly can see this added at the cost of more nutrio bars while you ride the pet.

    4 - carry items
    I am on the fence about this ever happening, people would use them as free boxes and render crafting containers pointless when you can train a pet more easily. Even if they allow them to carry only when spawned they need to handle the issue with teleporters, entering vehicles, revival what happens to the pets because they have items and can't be returned to inventory. To many issues and MA programmers we all know are not capable of such complicated tasks.

    Just my thoughts...
     
  5. atomicstorm

    atomicstorm Platinum Member Platinum Member

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    I would expect + bonuses. Like ubo pet would change 25% of your damage to burn instead of impact or perhaps a Korwil pet changes 25% of your damage to cold.

    Or.. a really expensive pet (eats a lot) giving +1% crit. Or one that gives run speed. Perhaps some with trade offs. A fat pet would reduce movement speed but give +10% strength/carry weight.

    So basically each pet having an augmentation effect.
     
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  6. Lizzy

    Lizzy Deactivated User

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    You just lost me there. :laugh:
     
  7. Cyborg Bill

    Cyborg Bill Well-Known Member Pro Users

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    Aren't you all kind of getting WAYYY ahead of mindarks abilities? Id be more worrying about the lag monsters driving server performance to all time lows then any far fetched abilities that mindark realistically will never be able to pull off or even want to implement.

    Think about what pets have done to other games better built hardware wise.
     
  8. sinkillerj

    sinkillerj Active Member

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    I just hope I can have the amazing dancing Carabok in the near future. It would be even better if every mob was tameable, but it doesn't seam like MA is going in that direction sadly.
     
  9. wournos

    wournos Active Member

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    If it's dead forever how do you retrain it? :cautious:
     
  10. KMax

    KMax Well-Known Member Pro Users

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    LOL true, I meant to say go out and train a new pet from scratch. But thinking more about it maybe if he dies he has to be healed and he looses all his affection, and focus and is very sad and you have to regain his trust at the cost of nutrio bars, or animal brushings etc. That maybe also feasible option.
     
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  11. SallyBridges

    SallyBridges Adviser Arkadia Adviser

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    I am Still Willing to Tame or Attempt to Tame NED KELLY SMUGGLER ;) That would be one COOL Pet ;)

    It would be kinda cool for some of the higher level pets if you could pay a fee in ped and then have these as a creature controlled mob or convert, having recently visited Caly for the Pumpkin event and getting some of the Vampires and Pumpkins they are quite a bit of fun.

    There also not that high a level that if they were spawned in and around the quarry they could easily be taken down by people there.

    I also Like the Idea of Riding them just like the Oratan have done.
     
  12. wournos

    wournos Active Member

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    Aaaah I know... you were in the spirit of Halloween and were looking for zombie pets. :D
     
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  13. sinkillerj

    sinkillerj Active Member

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    Knowing Rocktropia and its strangeness, that might happen lol.
     
  14. Lizzy

    Lizzy Deactivated User

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    Of course you do. For research purposes I guess... :dummy::dummy1:
     
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  15. mastermesh

    mastermesh Member

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    LEVEL 1 is greet and dance.
    Level 2 is Jump.
    Currently didn't see anything at level 3.
    Working on skilling up to level 4 slowly...
     

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