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Arkadia development

Discussion in 'Miscellaneous Discussion' started by billairboy, Nov 16, 2011.

  1. Fopsie

    Fopsie Active Member Pro Users

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    Na Arkadia is moving on fine and its still a newish planet.

    One thing I love is the level of work that go into what they do. Take a look @ the description of any Arkadia item and compare it to other planets :)

    Even tells you what item is below it and what item is above it :)
     
  2. billairboy

    billairboy Member

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    I think we lack some enhancer crafting components, some ores/enmatters and paint. At least that what i lacking most.
    Well, i actually meant that with more mobs, we could have more loot of items we don't have yet too. More mobs increase the possiblity both to make more items avaible to loot, and also makes it possible to "concentrate" the loot a bit more ( fewer diffrent type of loot /mob type)
     
  3. Jenny ferr

    Jenny ferr Well-Known Member Pro Users

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    ok thanks, yeah I forgot to incl the colors.
    But I found so far 37different ores on Arkadia so I don't think we need more then maybe the enhancer specific ones, if you want to craft Caly things with mats not available here you should import it or switch to something similar from Arkadia is my take on this.

    I feel forced to repeat what Sky use to say, this is not Calypso so you might have to adapt
     
  4. KMax

    KMax Well-Known Member Pro Users

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    Cyrus has stated a couple times in game and on other posts, that new mobs are on the way that are balanced to handle some of the items Arkadia is currently lacking in. It takes time I guess to ensure that they balance their mobs appropriately since configuring mob statistics is what triggers what drops form mobs. The team right now is pretty pleased with current mob settings so new mobs will be added to include these low drop rate items that should be more common.

    This is just from what I have read and overheard standing around. I am guessing others can confirm what I read and heard is correct.