Runs #201 - #225 It took me a long time to do these hunts and then post about it too. The results of these runs are unfortuatly nothing to be proud of. The progress I've made include (the number between brackets is the hunt-number): Mission: none Skills: 5400 Anatomy (217); 1000 Coolness (225) Proffessions: 31 Knifefighter (Hit) (211) Rare item: none First table, the Return (%) of each KpH and the difference to the Average Return (%) of hunts #176 to #200. Kill per HuntHunts doneHadraadaasReturn (%)Diff. (%)Globals (PED10 KpH12120115,453+32,4232730 KpH04120079,990-03,040---60 KpH05300084,645+01,59330, 25, 1290 KpH02180071,933-11,098---120 KpH---------,-----,------150 KpH---------,-----,------200 KpH01200069,733-13,298---225 KpH01225084,426+01,39519Total251.145083,031Globals (best 3): First global in this streak of 25 runs on the very first run and it remains the best. Instand profit on a 10KpH, love it. And then, at run #209, the globals all but dried-up. I got only two more at run #213 worth 12 PED and the last at run #224 worth 19 PED, and that was the only thing to note for the run #224 was a 225KpH. Boohoo. Second table, bit of copy-paste from the first and the cost to kill a Hadraada on average. A negative number under 'Diff. (PED)' means that the cost per kill is lower then the average of all hunts combined, and thus that's good (green). Kill per HuntHunts doneHadraadaasCost (PED)Diff. (PED)10 KpH121200,88953+0,0084130 KpH041200,87103-0,0100860 KpH053000,86854-0,0125790 KpH021800,89966+0,01854120 KpH-------,-------,----150 KpH-------,-------,-----200 KpH012000,86707-0,01405225 KpH012250,86036-0,02076Total251.1450,88112In short: The loot is swinging down, so on a positive note it can only get better! The average of all 225 hunts is still a fine looking 95,87%. That can be better for sure (I've seen 98% at some point), but nothing to cry about. My goal at the start was to do 1800 kills for all KpHs, meaning a total of 334 hunts with 14.400 Hadraadaas killed. I am now two-third on the way. Ardorj
Runs #226 - #250 I haven't hunted many Hadraada due to being rather absent from the game the last couple months. Without further ado, here's the new update. The progress I've made include (the number between brackets is the hunt-number): Mission: none Skills: 141 HP (239) Proffessions: 39 Swordsman (Dmg) (239); 32 Knifefighter (Hit) (244) Rare item: none First table, the Return (%) of each KpH and the difference to the Average Return (%) of hunts #226 to #250. Kill per HuntHunts doneHadraadaasReturn (%)Diff. (%)Globals (PED10 KpH12120123,012+30,01430, 10, 1730 KpH05150079,948-13,049---60 KpH04240096,510+03,51229, 20, 13, 1190 KpH---------,-----,------120 KpH0336095,346+02,34823, 24, 12150 KpH0115076,689-16,308---200 KpH---------,------,------225 KpH---------,------,------Total251.020092,998Globals (best 3): Best global from these 25 hunts on a 10KpH gave me a profit of >480%, lovely. The first global of these 25 hunts and it remained second best. Good 60KpH run too, because a got a 20PEDder too then. These was a bit of a lifesaver on a 120KpH, kickin' it into a profitable one. It's funny, whenever I'm doing longer runs of like 120KpH and above I always expect a global and am disappointed when I don't get one, while on the small runs like 10KpH and 30KpH I hardly consider them and become overjoyed when it hits. Second table, bit of copy-paste from the first and the cost to kill a Hadraada on average. A negative number under 'Diff. (PED)' means that the cost per kill is lower then the average of all hunts combined, and thus that's good (green). Kill per HuntHunts doneHadraadaasCost (PED)Diff. (PED)10 KpH121200,88008+0,0021330 KpH051500,87210-0,0058560 KpH042400,88254+0,00459790 KpH-------,-------,-----120 KpH033600,87203-0,00592150 KpH011500,88108+0,00313200 KpH-------,-------,-----225 KpH------,-------,-----Total251.0200,87795Last time I was looking at a grand average of 95,87% and said that I should become better next time. I failed by going another 0,24% down. Right now I want to know more how many kills it takes to get to a worthy number. Meaning that a small hunt won't influence the average no longer, but I think that at the rate that I play this game I may never see this. I started this experiment before Shrapnel was introduced and I likely end it after yet another change in loot. I might be on the increase in playtime at the moment and I am considering a restart of the Monthly Mêlée all the Way. Keep your eyes open for that thread! Ardorj
Runs #251 - #275 Many 10 KpH's in this set of run, with a rather low result. It feels like I'm in a period of constant looking, but when I look at each run there are some good profits in there as well. Even so, the Hadraadaas don't like me as much as they did. If only they show me their love again in the form of a Hadraada Skull ... ahh, sweet dreams. And I've always only exclusively done 10KpH and 30KpH these 25 runs, so the tables look empty. With one 225KpH down the middle. The power of randomness. The progress I've made include (the number between brackets is the hunt-number): Mission: none Skills: 3400 Serendipity (265) Proffessions: none Rare item: none First table, the Return (%) of each KpH and the difference to the Average Return (%) of hunts #226 to #250. Kill per HuntHunts doneHadraadaasReturn (%)Diff. (%)Globals (PED10 KpH15150086,870-02,8521430 KpH09270102,380+12,65837, 2260 KpH---------,-----,------90 KH---------,-----,------120 KpH---------,-----,------150 KpH---------,-----,------200 KpH---------,------,------225 KpH01225077,482-12,24019Total25645089,722Globals (best 3): First hunt of this set of 25 gave the best Global plus best return of 210%. I've had better then that, much better. Still, a fine global. Another Global on a 30KpH (the 37PEDder was that as well), I think that's why the 30KpH came out with a profit too. ... and then things just dried up till this small one, and the only one, on the 225KpH. I have gotten just one more Global these 25 runs, a 14 PEDder. Oh, and I have too many of those Skildek P 40 (L)'s, anyone interested in like six of these? Second table, bit of copy-paste from the first and the cost to kill a Hadraada on average. A negative number under 'Diff. (PED)' means that the cost per kill is lower then the average of all hunts combined, and thus that's good (green). Kill per HuntHunts doneHadraadaasCost (PED)Diff. (PED)10 KpH151500,85353-0,0144730 KpH092700,89057+0,0225760 KpH------,--------,------90 KpH-------,-------,-----120 KpH------,--------,------150 KpH------,-------,-----200 KpH-------,-------,-----225 KpH012250,88197+0,01397Total256450,86800I am also starting to set up a new experiment. It's going to be about the influence of other things you do along the hunting itself, for example: scanning, sweating, pet training. I have a notch that because I scan every creature I have a slightly bigger defense costs (sometimes they attack me while I'm scanning) and I want to know if that difference is noticable. But ach well, still need 58 more hunts on this experiment before I start calculating and trying to form an answer. Ardorj
Runs #276 - #300 I'm one of the slowest hunters to begin with, and haven't been very active the past half year to end with. With no further ado, here's the next set of 25 hunts of my experiment. Oké, one more thing. You might question the worth of any conclusion since it's done across many VU's and changes in the loot. - I started when Explosives could still be looted! - The progress I've made include (the number between brackets is the hunt-number): Mission: none Skills: 2800 Evade (280); 1200 Botany (283); 3400 Martial Arts (287) Proffessions: Lvl 21 Evader (294) Rare item: Blank Arkadian DNA Cartridge 3 (295) First table, the Return (%) of each KpH and the difference to the Average Return (%) of hunts #276 to #300. Kill per HuntHunts doneHadraadaasReturn (%)Diff. (%)Globals (PED)10 KpH11110154,132+70,16021, 5230 KpH06180066,431-17,541---60 KpH01060047,925-36,046---90 KH02180070,145-13,82611120 KpH---------,-----,------150 KpH01150060,754-23,217---200 KpH01200093,606+09,63410, 17225 KpH03675086,112+02,14010, 12Total251555083,972Globals (best 3): It's my biggerst Hadraada global so far, the only global that applies to the old cap of 50PED. Even though it's just oils and scrapnel - I love it! The second best is also like the first scored on a 10KpH, making those returns well ahead of the rest. I always enjoy these "instant profit global" as I call 'm. It somehow feels a bit wrong to know that with three hunts done with 225KpH, none of those was with a global high enough to go into the Top 3 of the runs #276 - #300. Ahh, well, dynamic I guess? Second table, bit of copy-paste from the first and the cost to kill a Hadraada on average. A negative number under 'Diff. (PED)' means that the cost per kill is lower then the average of all hunts combined, and thus that's good (green). Kill per HuntHunts doneHadraadaasCost (PED)Diff. (PED)10 KpH111100,87141-0,0085030 KpH061800,89524+0,0153460 KpH010600,86957-0,0103490 KH021800,89588-0,01597120 KpH-------,--------,------150 KpH011500,85671-0,02319200 KpH012000,87802-0,00189225 KpH036750,88155+0,00164Total2515550,87991Yesterday I've also made a new Excel-sheet that I should have done years before. It's to track every single hunt I do. Nothing special is on it yet, just two 10KpH runs with the Hadraadaas and three Carabok/ Gallard hunts. Maybe later today I'll make a new thread about my new Hunting Diary. Ardorj
Runs #301- #334 I've completed my Hadraada-experiment some two weeks ago. I'm now going over my math-lessons again, that might take a while again. I did realize however that although every set of KpH has the same total Hadraada killed (1800), there are only 8 hunts with 225 KpH. For a good standard deviation, that is a little on the low side. I do want to complete the Hadraada Stage 5, I'm at 7.8k of 12.0k, so might as well do it the same way and up the number of 120; 150; 200; and 225 KpH. The progress I've made include (the number between brackets is the hunt-number): Mission: none Skills: none Proffessions: none Rare item: none What a way to end it lol! First table, the Return (%) of each KpH and the difference to the Average Return (%) of hunts #301 to #334. Kill per HuntHunts doneHadraadaasReturn (%)Diff. (%)Globals (PED)10 KpH1818075,214-16,545---30 KpH05150095,769+04,0092460 KpH03180077,025-14,735---90 KH02180110,740+18,98013; 11120 KpH03360090,511-01,24928; 25; 11150 KpH02300094,743+02,98332; 24200 KpH01200095,619+03,85922; 11225 KpH--------,-----,------Total341550091,760Globals (best 3): Items in the loot are always nice I'd say, even if it's just a Range-amp that is starting to clog my Storage. Not in the screenshot: Piron PLR-12 (L) with a value of 17.71 PED. Not in the screenshot, I guess from the log that it was another Bullseye I (L). Good way to end a mêlée-experiment: getting a ranged-item on the three best globals! Second table, bit of copy-paste from the first and the cost to kill a Hadraada on average. A negative number under 'Diff. (PED)' means that the cost per kill is lower then the average of all hunts combined, and thus that's good (green). Kill per HuntHunts doneHadraadaasCost (PED)Diff. (PED)10 KpH181800,88511+0,0008330 KpH051500,87759-0,0066860 KpH031800,87926-0,0050290 KH021800,89228+0,00801120 KpH033600,88980+0,00553150 KpH023000,88198-0,00229200 KpH012000,88970+0,00542225 KpH------,------,-----Total2515550,87991I ended this Experiment with a return of a neat 93,69%. Calculations will follow, but first 24 Hours Mêlée all the Way! Ardorj
I should have said something a few days earlier. I kept probing this mob for a long time and returns were always prohibiting, until that suddenly changed around Jan 4th or 5th. I then made a push to complete stage 5 (was over 7k kills to go) and had a great ride as evidenced here. Returns were above 100% for a little while! I was to recommend to anyone on the same quest to join the party and said something once or twice in chat, but it didn't occur to me to look here. Since then it's been very choppy and I'm reluctant to risk my last peds. Good luck!
I feel that too much time has passed before I posted anything constructive about my experiment on the Kills per Hunt at the Hadraadaas. Before I finally kick-off with anything let me begin with two notes, or warnings. First: there will be quite some words like "standard deviation, mean, probability, sigma" in this post. So if your eyes start to water and you feel the goosebumps coming-up as if you were reading a good horror story, then I suggest you don't go any further (or you do, it's your call really). Second: I am shamed to admit that this is yet no conclusion. I really can't tell with any kind of 95% or even 75% propability if it matters how many mobs you kill per hunt or not. I am (re)learning quite a bit about statistics, but it takes time as one can imagine. I've still a long way to go, it feels as if when one can meassure real-life skills like Entropian skills, that I'm not even at level 10 Statistic Calculater. And now for the real numbers, as far as they go. For every set of hunts I've calculated the arithic mean, using not the percentages, but the total input vs. output. The results are in the following table: Kill per HuntMean (%)10 KpH10230 KpH09760 KpH08790 KpH092120 KpH086150 KpH104200 KpH093225 KpH088Yes, you should deviatly do hunts with as little kills as possible, seeing that I got 102% for the 10KpH, and as little as 88% for the 225KpH. But no, 150KpH tops that with 104%. And really, all the others aren't that far apart either, are they? Now the standard deviation comes into play, a kind of measure of how spread-out a set of samples are. When they are normally distributed, then one can expect to get 68% from u-1s to u+1s; 95% from u-2s to u+2s; 99.7% from u-3s to u+3s; with u = sample mean, s = standard deviation of the samples. Before starting with this Hadraada-Experiment I envisioned that the results would be something like this (maybe I should have warned at the beginning that paint-jobs from me would be included as well. Ach so, you already got warned that for some this might be more like a horror-post. ) With herein KpH-A > KpH-B (hence it is a bit fatter). The red area is the area where there is a probability for both KpH's to fall into. So when that area is small, then I can conclude that it does matter how many mobs you kill each hunt, and when that red area is large, then the graphs are almost superenposed on each other and therefore it won't matter how many mobs you kill each hunt. Unfortuatly, it looks more something like the follow Mondriaan-imitation: The standard deviations for all KpH's are simply too large. I think the following table will speak for itself: Kill per HuntMean (%)Stand.Dev.u-3s to u+3s10 KpH102104-210 | 41430 KpH097051-056 | 24960 KpH087024015 | 16090 KpH092027012 | 173120 KpH086017035 | 137150 KpH104031012 | 195200 KpH093014053 | 134225 KpH088012053 | 123Lately, I've come to understand mathematicly what is intuitivly logical that the more samples you take, the better one is able to get near the population mean. This is called the Central Limit Theorem. It says that the 225KpH will get the tightest range, and that is more or less true. It also says that you need a large enough amount of samples, preferably more then thirty, to get normal distributin of the sample distribution. I did only 8 for the 225KpH. I've started doing more of the 225KpH's this week, unfortuatly for me, the Stand.Dev. is still ~12. But that's with only 2 more, I'm not panicking yet lol. Also interesting to note, is that I made graphs in Excell showing the distribution of the different KpH's. I won't show you guys every one, here is the 10KpH and the 225KpH superinposed. Interesting, to me, is that the 10KpH shows like three bumps, one at 50%, second at ~135%, last at ~170%. This got me thinking how it really is for each kill ... so I started noting the loot-value for each kill on the last 225KpH lol. Yes, I know I am crazy. What do I know about how many mobs is best to kill per hunt? I know next to nothing about that. Statisticly I would say that a 10.000KpH will be good, to stay on the save-side. But the propability of anyone doing hunts of that size is not statisticaly possible, now is it? Stay tuned till I did more 225KpH's, at least till I've completed Stage IV. Ardorj