Treasure Map Quest Bug?

Discussion in 'Ask an Adviser' started by bobbyk, Nov 12, 2014.

  1. bobbyk

    bobbyk Member

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    I have 10 Treasure Map 1 and 5 Treasure Map 3 and I was able to turn in the resources and get the Sal'diresh's Vault Key 1 and 3 one time, but now when I pick up the quests again, when I get to the guy that asks for the resources to turn the map into a key again, the first part of the quest cancels out and it won't pick up the second part of the quest where I can turn in the resources for another key. I have re-logged several times but nothing works. I even gave the key to someone else to make sure it wasn't caused by only being able to have one key of the same level at a time. Is this a bug or is there a limit of 1 per day of each level?
     
  2. SallyBridges

    SallyBridges Adviser Arkadia Adviser

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    I am under the impresssion there is a 24 hour time out for each key.

    If you try again after 24 hours the key should get produced for you.
     
  3. ruskea

    ruskea Member

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    ye 24hs.. its kinda stupid thing.. i dont really understand why? if i have plenty of maps/resources i need to wait days to get plenty of these to do in row.. or hire ppl to waste their CD on making these keys
    or maybe give some additional daily tokens from completing the vaults or something worth having a 24h cd on these keys
     
  4. Sniqs

    Sniqs Active Member

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    Here's a reply by Chris regarding this (do note that it's from March, when these were first introduced): http://arkadiaforum.com/threads/confusion-in-map-mission.10186/#post-74570
    So there should be a one hour cooldown, which is a requirement of the repeatable missions implementation used by MA. NPCs used to have a blue exclamation mark over their heads to notify about the cooldown.
     
  5. bobbyk

    bobbyk Member

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    Ok thank you so much for all your replies so quickly.

    The cooldown is not a good thing. Put a cooldown on the mobs dropping them and I'll be happy.
     
  6. Murkalael

    Murkalael Active Member

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    Only bug I've found so far is when u get the key, the mission go talk to npcx (the one wich request the mats), does not clear from your mission log, is like you have to abandon mission even if you already have the key.