Hi guys, First of all I'm a new player to EU and I really need some help. There seems to be alot of confusion on other forums about this topic. I want to know as a Disciple CAN you use skill implants? If not please explain why, exactly. Reason I say 'exactly' is because some people say no just because it increases you mentor level 'not that it is against the rules' CLARIFICATION PLEASE.
Last I heard, and I'm yet to hear it contradicted, you can't use skill chips as a disciple as the system actually locks you from doing it. I had to get MA to graduate me years ago as my mentor at the time disappeared and I had well and truly passed the point required for graduation and wanted to chip in a few things. So its not against the rules, its just not possible to do as that is the way the system is designed. If someone knows different, please correct me here.
Hi Johndoe When a disciple chips in he only increases his profession level (skill points) but mentor progress does not count that increase and does not adjust your progress with chipping in. Due to mentor progress being tied to actual skill number and skill gain difficulty increases with the more skill you gain it will become harder and take longer to graduate if you chip in. In the past chipping in used to be disabled for disciples but is now possible. Regards, Chris
Reply So is it possible? and is it against the rules? I want to buy implants for mining and I'm a disciple can i do it?
It is possible and certainly not against the rules to chip in as a disciple. But as I mentioned if you do chip in it will become harder to graduate in that profession. However if you chip in mining it should not affect how hard it is to graduate in a non-related profession such as hunting.
<removed> The above link, is a screen shot that states that you can't use this skill implant as a disciple. I just took this screen shot afew mins ago. Can we get an answer on this?
To clarify Johndoe, Chris have it almost right You can chip in and the old text* that disciples can't use skill implants is just something that MA missed to remove when they introduced the new mentor system. However it doesn't need to make it harder to graduate, it might seem to get harder to graduate** if you chip in these skills. As a miner if you chip in Geology As a hunter if you chip in Anatomy As a crafter if you chip in Engineering These skills will make it seem tougher for you to graduate if you chip them in. *[strike]Disciples cannot use skill implants.[/strike] **Mentor System vu12.1.0
Previous to your post I had posted a link with the image in 'advising you couldn't use it' Please ignore this. Thank you very much. I believe that closes this thread.
It shouldn't make it any harder to graduate even if you chip in one of the three relevant skills, as the disciple progress is based on skill volume gained, not points gained.
Oleg is right, but it's easier to explain it for a newbie based on skill counts but what matters is as Oleg points out the value aka tt value of the skills gained. To illustrate it: (made up example) 1 - 100skill points = 0.001ped/skill point 5000 - 5100skill points = 0.10ped/skill point 100points starting at 1point is worth 0.10ped 100points starting at 5000points is worth 10.00ped I think it is around 9-10ped in skill value total in these 3 skills to graduate.
If that's the case, then shouldn't it not matter whether you chip into geology, anatomy, engineering or not? Or at least make much of a difference.
I don't know if anyone has specifically tested it but I wouldn't expect it to make much of a difference.