So I see that there have been a few Viceroy armor parts "discovered" already, and that the TT on the arm guards is 60ped. So why is that Bill asks for 90ped (not including MU) of materials? Is this standard practice for NPC item-trades, that the item given costs 150% of it's TT value? What about the other parts? I see the foot guards have 44ped TT and gloves have 33ped TT (according to HOF discovery), so do these mission-trades also require 150% TT in materials of the item given? Charging us 150% MU then making the item un-tradeable seems a bit mean to me. Where does this lost 50% go, into the loot pool or straight as profits? It should be listed in the mission info panel, that the reward is 60ped or 44ped etc. This way people are aware that they are not getting an even TT value trade. They can then decide if it's worth it, or if their ped would be better spent elsewhere. I'm going to get myself a set either way, cause it's awesome looking but I was initially a bit put off by the tax.
I friggen LOVE THIS!!!! been asking for this for a long time. Trade materials for an item. IT"S UL !!!! thats why there is a markup basically on it. and it not being tradable is so that people dont farm it.
It's been going this way for some time: tiering = give MA money to make your weapon better instances = give MA money for higher chance of unlimited loot viceroy = give MA money for a set of armour It's total bullshit but we'll all get sucked into it as usual.
I guess the parts aren't even tt'able, as all the non-tradable items, so TT only makes sense for durability. TBH, this shift to non-tradable stuff is even worse than UL->(L) and isn't something that belongs to RCE.
I love that a person can work and save up to get something cool even if its not as good as what can be bought from other players/crafters. Just another option for people that wish to save up for something special. Also this armor really says "I did this mission" because thats the only way you have it. Something like this armor may not be available forever too so if the mission is only available for a half year then its really even more a pride piece
I won't mind assembling a set of armor for myself, it can't be traded but can I place it in storage when I'm not using it or put it on a mannequin in my apartment?
I love the idea of trading mats for items. I absolutely hate the idea of making a bunch of undroppable items in Entropia. That was one thing special about this game and I think this is the wrong direction to go in. I hated when they added no-drop to Everquest and I hate this idea as well.
This is supposed to be a trading game, what happens when half the stuff ingame is untradable? Now that a presidence has been set will there be sets of angel on sale for 10,000ped? Every piece of armour or weapon that is bought from MA isn't being looted by a hunter. MA selling equipment reduces the item loots of hunters and reduces their markup return as the buyers are now giving MA the peds instead of the hunter who looted them. There's more to this than just deciding to take the mission or not.
I think it's not reasonable to extrapolate from one new set of avatar bound gear to a future situation when a lot of gear is avatar bound. As an armour crafter I of course concerned at how this set of unlimited armour may affect demand for the gear I produce. However I believe that making it avatar bound will in fact limit the numbers around and minimise the impact on crafters and suppliers of crafters. My understanding is that this armour is received by providing hunting loot to the broker. You have the choice to hunt for this loot yourself or pay for it at MU. So from a hunters perspective I don't see any real difference between armour being available from a broker and armour being available from a crafter. Demand is still generated for the materials used to produce it and that affects MU of hunter loot. Yes it's true that hunters can't loot and sell the end product for MU. On Arkadia that makes it one of a very small % of items that are not lootable by hunters. So I maintain that all people really need to worry about is whether the armour is a good deal for them compared to what else is available. Regards, KikkiJikki
Yesbut...I think perhaps you're missing the point. If you one day decide you're done playing Entropia and want to sell all your items and withdraw the resulting PEDs, you've lost that option on at least one set of armor. While it may be true that you could hunt with the gear (at decreasing protection as decay occurs) until it is down to 3%, thereby recouping 97% of the value of the armor (I haven't seen it, so am assuming the minimum tt is 3%), you're unable to recoup the full tt of the armor by selling it to another player. But realistically, most people who purchase armor for certain types of mobs aren't going to spend the time hunting the armor down to 3% on decreasing levels of mobs, and doing so will result in less efficient use of the armor. Hence, very few (if any) will ever actually recover the 97% available to them), thus effectively infinitely "locking up" the majority of the tt value of every piece of this armor. You can see where this is going, right? More and more things that give a disincentive (or flat-out eliminate the option) to recoup the peds you spend on items by selling it to another player. Which, of course, is just a way to insure that PEDs deposited do not get withdrawn - that's the real concern. Most people playing EU have a general expectation that they can withdraw the PED they've deposited when they want and that's a big attraction even if the option to do so is never exercised. Eroding that ability makes one put more thought into whether to make the deposit in the first place.
Norm, that's a fair point. Yes you cant sell out this gear and most aren't going to decay it down to 3% and in any case that doesn't cover the MU and TT cost of materials required to purchase it, which according to an earlier post is more than the TT value of the armour. So If that's your concern then perhaps it is best not to buy it but instead invest in other armour where you don't have that risk. Where I disagree with some is as to where this is going. Can we quantify "more and more"? Seems to me we have an expansion of our choices rather than a limitation on our options and at this stage I have no reason to believe that Arkadia will be flooded with non trade-able gear. Regards, KikkiJikki
Lots of interesting discussion here as I expected following the introduction of a mission like this. I just want to clarify that we have no intention of adding bound items into loot. This mission is designed to give participants another option and in no way takes away from what has been available before. We knew full well that this mission is not for everyone which is ok, it's all about giving choice. For some people being able to withdraw in the future is important, but our research has shown that for many others it really is not important and as such we have given a mission that gives certainty that if they collect the resources then they will get the armour. Yes it comes as a trade off of not being tradable, but also gives the benefit of the player owning a nice set of Unlimited armour forever. Ultimately whether we see more missions of this type in the future will largely depend on whether you as players decide to do the mission. If lots of people complete the mission we'll see more introduced, if no one does it then we'll see clearly it is not desired by participants. I also want to explain the single biggest motivator for me in designing a mission of this type. That is IDENTITY. What bound items show to everyone else around you is that you completed the mission. This has a very important role to play in story development. As we go forward (and conditional as mentioned above that people are willing to do the missions) we plan to introduce long chain quests in this style so that completion of the quest and resulting gear achieved along the way shows everyone that you as a player did not simply buy your equipment but that you completed a very long and arduous quest. I think there is great value in that.
Sure they'll do, especially during the limited time offer - that's a strong motivation even if one doesn't need an armor of this kind or already have something similar. Even more so, considering that 1) the required materials are plenty in common loot so it's tempting to turn them in; 2) people just love to do missions regardless of rewards. So the imminent popularity of the mission will have nothing to do with desire for the armor itself Far-reaching consequences: The "something similar" floods the market and becomes tt food; A-team, based on the success of the mission, implement more missions that flood the market with more old armors; The process repeats for the next old armor, and so on.
It's not the fact that it's bound that worries me, it's that you have to pay MA(or arkadia) tt+mu to get it. I don't like the whole idea but i'll be getting a set. Gremlin is a set that all players should have and this is basicaly gremlin with a small bonus. So i'll get a set of viceroy and i'll sell my gremlin and maybe in a couple of years time when everyone does this we'll never see a set of gremlin again 'cause it's all been tt'd
And so I do, and so I will, and Gremlin will be just the first. For arms: - 2000 Corria veneer - 100 Soft leather - 400 Yellow paint cans - 100 Electronic stabilizing components - 800 Animal oil residue EDIT: btw would people be so kind to post requirements for the other parts so we'd know beforehand what not to tt?
Where is the mission broker etc ? As well I would still like some clarification as to can I drop the armor in my apartment ? Or is it permanently bound to my account like the stupid RT baseball bat that is broken and I can seem to drop or get rid off ?