If I have $50 in my pocket in real life and you attack me, I lose $50 and you gain it. If I have $50 in my ship in the game and you attack me, I lose $50 and you gain it. What is the difference? In both cases, IN THE REAL WORLD, I lose $50 and you gain $50. Since the game says this is OK, you deny that you have done anything wrong. But realistically, you have ***legally stolen*** funds from someone else. There are no two ways around this. This is why I say you continue to hide behind the fact that this is a game that allows you to legally rob people. In my mind you are as bad as the people who take a weapon that is broken and put in on the auction hall in the hopes that some noob will think it is a great deal and buy it. Another action that is legal in the game when the devs could simply program the AH to not allow limited items with less than say 5% of the TT value remaining. In another post you made a comment about why would you not loot after destroying a ship. Just because looting is allowed doesn't mean it is right. It is a line some will not cross. I don't shoot back at pirates mainly because I know I am carrying nothing and there is a 99.99999999999999% chance that the person attacking me also has none as evidenced in one of my prior posts. Once a pirate gets loot from someone, they will simply relog to prevent the possibility of having that loot taken from them. I have a better chance of winning the lottery than I do of stealing from a pirate. Unlike the pirate hunters, I do consider what they do as bad as what you do, as looting a person who has looted someone else just means that they are still profiting from someone else's misfortune. If pirate hunters truly believed in what they were doing, they would get a list of people were robbed and who robbed them and make an attempt to recover those funds to their rightful owner. But sadly the hunters are often no better than the pirates and this won't happen, plus you would have people that would falsely claim they were robbed in the hope that one of those bounty hunters would steal items for them. MA would have to include stolen items in the robbed person's system tab so they could take a screenshot to prove who robbed them and of what. I left out Eve online because I have never played it an have no knowledge of it. Can you take money out of the game like you can in Entropia? Or do you have a game like so many other games where people are funneling thousands upon thousands of dollars into a game to have an advantage and all they can do is sell their items and/or account outside the game to get money 'out of the game' (an action that on most games is against the TOS)? I quite well know how poker and blackjack and other games of chance like that work, skill may help, but in the end it is still a gamble, so it is still a game of chance. I did not wish to take the time to research yet another game that you seem to think validates your ability to steal from people just because 'it is a game mechanic'. I also ignored your attempts to deflect onto other games that have no similarity to this one. Most of the people I know use games of those sorts as a relief valve from the stresses they have to put up with in real life. In this game what you and your socmates do is add to the stresses of those same people. This is quite obvious in the vituperation that is often leveled at you and your socmates. Yep, I call them noobs because it doesn't matter if they have been in the game 10 minutes or 10 years, it doesn't mean they are experienced in travelling through space. Considering how much time I have spent in space the last few months, the current activity of pirates is far above the 'norm' when compared to those last few months. Which tells me that you and your socmates 'took a break' in order to lull people into a false sense of security when it comes to travelling in space. I have travelled between planets in my quad more than 50 times during those few months, and only once have I been chased and killed and that was in the past week. The 3 trips I made between planets in my new ship I got attacked and killed once. The one time I got successfully looted I was on another ship and as I already mentioned had pulled the wrong quad out of storage. My mistake and your socs gain. Oh, I didn't need you to tell me, I had already reported the individual in question. As to what to do to make space better, several of the ideas posted make sense, but in reality we are all just spinning our wheels as I highly doubt MA cares enough to make any changes. Their standard advice when shown the disgusting and vulgar epithets some people are near famous for is to advise you to place them on ignore....... apparently they believe ignoring the problem will make it go away. <rolls eyes> Space in my opinion should be like planetary PVP4 in that you should have 'zones' where if you want to go hunting you take your chances. That would make space equal to the planet in that only the people who absolutely WANTED to enter those zones would and would remove the 'rez camping' that is now rampant in the game. But that would mean less money in MA's pocket which means that it will never happen. The shutting down of the noob oil rig on Caly is proof of this as MA made it a PVP zone in the hopes that people would be fighting over the meager oil drops spending ped after ped, but instead people just lined up and took their turn to receive their drip of oil and either scampered off or rejoined the line. Another option would be to have a system-wide alert in space "XXX has successfully plundered YYY for ZZZ peds of loot" and make it such that they HAVE to make it to a space station in order to keep their ill-gotten gains. If they log out in an attempt to jump back to a safe zone, the funds will revert back to the person robbed. Their ship would be highlighted with a big yellow star over it to indicate they are on the run with stolen items and this star would transfer to a mothership or privateer if they tried to hide their tracks in this way. The stolen items could not be TT'd on a mothership or privateer as they would have no real value until a spacestation was reached. The goods could be traded to another person on a MS or privateer, but then the star would follow them. If someone successfully kills the pirate and plunders the stolen goods, the star would transfer to them and they would then have to make the attempt to safely reach a spacestation in order to keep it. This would make space a much more attractive place as you would have people who were true bounty hunters whose aim was to get the plundered goods back to their rightful owner. There could even be a quest pop up for the people who took out the pirate giving them the choice to run with the goods or return it to the owner with some sort of skill gain option for returning it. Edit: There would also be the option to destroy the pirate's ship and leave them to die, which would also cause the plundered goods to revert back to the owner.