Posting this here for 3 reasons. 1. ark players are more rational then cally players 2. Realistically the majority of trade will be from either cally or ark to some other planet. 3. Be a giant buzzkill So we've all seen cargo missions are coming. Dev note here : http://www.entropiauniverse.com/bul.../Developer-Notes--10---Galactic-Transport.xml Lets highlight a few important things that are currently known "for sure" Realistically this is probably the only info the matters in the whole post... and this being the most important out of that info... people will have to queue for missions. So lets start with the dev notes of what we can be sure of. You MUST queue... the question is are you queuing to get the next mission or are you queuing to get to choose the next mission. IE Their are 20 current mission up for work. You are next in line for the queue, your turn pops up... do you get to choose from those 20 missions or do you get assigned a mission and you just have to deal with that mission is. If you are simply assigned the next mission... well your highly likely to get boned since if you on ark and your mission is pickup at cally and drop off at rock aka boned. We'll talk a big more later on the exact price you will get boned for. So lets talk about some of the other more vague thing in the dev notes. 1. Pilot skills.... this is extra vague since the whole point of space is that noobs can compete directly with 400k+ skill players in an even fight. Unless MA is taking a major change in direction for space(most of all space pvp), I don't see them making this more then say being maxed on kismet laser. So I think this can be written off as fluff. 2. Ship cargo capacities. Outside of the most massive ore buys not seeing cargo space as meaningful either. Unless they make the crate very large next to what they are shipping aka a gun may only weight say 20 KG but the smallest cargo box is 100 KG. Cargo space may become an issue. Assuming you can take/get more then 1 mission at a time. 3. "Available transport fee pool". This both vague and not vague. The not vague is it appears that you can still NPC transport things. AKA 6 ped for instant and what 2 ped for 12h. The dev notes say that those 2 actions add to the fee pool... and thus they will have to stay in-game in some form. What form is vague. They could stay exactly the same, have fees or times adjusted. We can't be sure but lets assume for argument they stay the same. This then moves onto the next topic 4. Time limitations. This I think will be the biggest factor. First lets assume that the time to complete the mission is less then 12h. Why assume this? Two reasons. First faster travel, higher cost... we see this already with instant vs 12h fees. Player missions will likely fall in between 12h and instant. Their maybe more then one type of mission so their could say be a 6 hour mission and a 3 hour mission. 6h would of course be cheaper then the 3h mission. I doubt their will be muti-mission types but possible. So we've "unvagued" some of this future system. Why do I think it will be a bust? Mostly because the cost to complete a mission barely covers your cost to do the missions. Lets throw out some numbers here. Currently it 6 ped for instant item. if we assume that for a player mission the reward is 5 ped aka less then instant but faster then 12h we can start running costs... How much does it cost to fly from caly to ark or the other way... for a slep its about 2.5 ped in fuel, 2 ped for landing fee, + thruster costs bout 17 pec on that aka it costs just to fly the perfect mission 4.67 ped.... aka profit of 33 pec per mission. Roughly speaking that means you must complete at least 15 out of every 16 missions perfectly to break even. Now throw a quad in their and your fuel costs go up even more. Ways this maybe fixed... MA based fixes(unlikely in my view to happen) First raise the costs of transport fee. Second Make the drop off/pickup point all in space aka at the space stations or moons/etc that don't require the 2 ped landing fee. Player created options First have a passenger. If 2 people are the the ship you can split the costs. If you each have a mission you'll make a bit of profit. Second take more then one mission assuming this is possible. This option is the place where ppl will have the most mix and match on stuff. First lets assume it possible that a single person can take more then one mission at a time. However even if we assume its possible is it realistic? The answer is probably not. Why? Being the queuing system. The more people that queue up the less likely you are to get 2+ missions. Add in even assuming that you somehow hire a whole crew... that crew still needs to land on planet to drop it off... so effectively things like motherships and pathfinders don't really have any cost saving unless you have a huge(30+) number of missions you can get. Though saying that, it does depending on the time limits. The time limits are a big issue in that 1. Shorter time limits means less time to wait for more missions to take. 2. larger ships slow boating large amounts of cargo(or attempting anyway) will have to start traveling soon and thus not be able to stack as many missions. In the end however larger ships still need to get the cargo on planet... which means that even if the cargo is pooled(aka all crew members give cargo to a handful of crew to drop on planet) cargo space will be an issue... or its possible cargo space won't be an issue and you can bring 30 crates in 1 quad down to the planet.... but if thats the case you can simply fly 30 crates with the quad anyway so once again big ships are just added cost. Bottom line is that anyway I look it this after the first few weeks these mission will basically only be taken by, Taxis, people already planning on traveling to another planet and will leave when a mission pops up for that planet(assuming you can choose your mission), people going on scheduled warp flights and the person who lands on planet to spam(but not rest of MS crew see below) and that assumes they can pick mission and not be assigned one. Most likely end result will be that mothership spammer will "buy" cargo crates to planets that haven't been visited yet. As the spammer must land on planet any way, this is a simple and easy way for said spammer to cover some costs. How this would work is simply Mother ship A is leaving caly at X time. Large number of ppl queue. People then sell crates for say 1 ped each to spammer. Spammer returns to mothership, travels to next planet, lands drops cargo off then picks up more cargo and so on and so on being careful not to buy cargo that goes to a planet already visited on the normal warp flight. So lets move on to the last topic... will pirates profit from this. Assuming above the answer is no. Pirates will not profit as they have ammo costs... that said this will make pirating a bit cheaper for sure letting pirates be more active because the cost to kill a ship will be greatly reduced even if most ships don't drop cargo loot. In the end though pirates will profit PECs per kill if they are lucky. Why do I believe the above assumptions are correct or will be correct at least at for the first roll out. 1. By using this system pirate actively will greatly increase but pirates will not make much of a profit. It will however cause pirate to attack much more often and let them stay active much longer because they will instead of losing a few ped per kill have that reduced down to less then a ped per kill on avg. 2. MA like most game dev teams don't really understand the game they are working on from the player perspective. Post roll out changes. Assuming that MA goal is not simply to reduce the cost per kill for pirates, the most likely changes I foresee are the following. 1. Being able to select you mission. I personally don't believe MA will take the time to let you select the mission you want in the first roll out. The queue will simply assign the next mission to the next pilot. 2. Mission selection and pickup/drop off at SS/moons/etc. This will be added after the outcry of players saying said system is retarded, MA will add this to fix it. 3. MA will decide it likes the current system but needs ppl to STFU up it... so they will say they are planning to get started on making mothership land on planets... hint hint plan to get started... sometime... next decade.... So now that I have completely crushed all your hopes and dreams for the future of space you may leave your sorrowful comment below so that I may feast upon your tears.