The recent addition of the mining rigs to Celeste Quarry was a great addition to the place. With Celeste Quarry being a centre for new players I was thinking that giving the rigs a function would enhance the place even more. My thought was that these rigs could drop a few pec of Arkadian ore at random times throughout the day. Like when you walk around finding fruits and stones, you walk past a rig and might be lucky enough to see some ore on the ground. If not this then maybe the rigs could be used as part of a new player mission. Please share ideas to enhance Celeste Quarry further! Cheers Bjorn
yeah agree would be fun if it was totally random between all the rigs in the Quarry and just a few pecs or so each time, random so no one can figure out the pattern as we know people will do in time if it's possible
I am against this, sorry. Players can already experience a lot in the game (more, than we could do on Calypso), so another free gift won't change anything. We don't get more depositers with or without rigs, so I am against it.
Yes, but only if we turn the quarry into a lootable PVP zone! :dribble: Seriously, tho, no, because I think it would be bad for newbie game play... People would just stand around the mines being greedy and insulting each other. If it's just a few pecs per day, then it would probably be ok.
No matter what gets mentioned, it always comes back to someone or a lot of people complaining about deposits, sorry to mention it, but we all got free stuff on caly, from time to time. If we hadn't I wouldn't be here today, after maybe 8 years on game. That said, we have a better community here than on Caly so something else free I think isn't necessary. There will always be someone trying to take advantage as we have seen recently with our scavenger hunt, so I say we keep trying to help new people. We are doing more for them then we had done to help us on Caly, so that's enough and more organized than turning on an oil rig or mine for freebees. If someone wants to walk 10 hours looking for free fruit or ores, more power to them, if that's all they can afford they still stay in game and pay for their guns and mining probes with sweat from their own brow instead of a credit card. If you think that's easy, try it sometime, and see how long it takes to get enough for even a small mining run,nothing here is free. Hey Neil, if your looking for a massive pvp area, how about Celeste Harbor.. now that's a pvp area..lol. I can say that because I never go there but it might be a little hard on the city.
what i'd like to see is some activity that actually took work. Not just click on a mob and auto-use till your dead over and over again. Like back in the day we used to go and actaully trap a mob in these fences in the old sweat camp. and we'd have to work together to do it. It was so much more fun then everyone working together and you felt like you were working and it was fun. I'd like to see more actions required to make "free" ped. I've always though some sort of farming could be put in place. that wouls supply food and could be used to feed pets. Or to make something to use as fuel for cars. Because making a free fuel for a vehicle would not really effect the economy so much it's not like they take a lot of oil to begin with and raise the price of oil.
like others already said, i think it´s not a good idea to easily give away more free stuff. but instead make these rigs work as a part of a mission: u have to collect from every thingy a certain amount of "oil" and u need other stuff like sweat or fruits to craft an item for one stage of a mission. or like RexDeamon suggested make them only usable for a team or in close teamwork like 1,2,3.. push button...run run...tada u got an item
Ok so the free random Arkadian ore has the thumbs down But a new player mission involving the rigs seems to be a possibility!
one is fact , need brig noobs , and keep noobs happy to buy craft tools/weapon, crafters happy -> miners / hunter happys -> loop To this , need Ateam start buying sweat/ore/enmater and resel in calpyso , profit between transaction use to host event and make Arkadia Pionners happy because sell to trusted guy and nice MU my 2 cent today ( better going sleep)
I agree, would be great to include them in a mission somehow. Vadio, sweat and ores are generally cheaper on Caly, so that direction of trade isn't going to work. Besides that, the A-team isn't allowed to do something like that, because they're not allowed to "play" the game. Trade is the job of actual players.
Well I see two issues here that wont help Arkadia at all.. 1. More free stuff....free only draws the lazy greedy people and the ones that come to exploit them. Just like all the people stating they cant wait till mentoring comes back so they can help...Wont say more on that. 2. Trade between planets...That is a sad joke that MA designed to get people into space so the rich that bought the spaceships get paid by us not out of MA pockets by either robbing people.. or robbing the robbers if you happen to play the "Goood" guy role. What needs to happen is simple. MA needs to lessen the strangle hold they have on lower level players and make a more fair loot system to entice people to WANT to play within this universe. Until that happens not only does Arkadia suffer but the entire collaboration that is now our universe. Its simple as that. Growth stays small due to what MA has done with the system that feeds us all including themselves. More stable returns in the loot wave would equal more activity.... would equal more decays cycled thus replacing the little extra they would need to give back but I guess they are too burned out to see this I supose.
I disagree. Only stackables are lootable, and they shouldn't form the majority of items that are traded through space. You don't have to own a mothership to transport goods through space safely. Just in case it's not clear... anyone who gets paid in this game is paid by other players. Nobody gets paid by MA except MA employees.
Hmmm... The only way that MA or any of the planet partners can afford to give away stuff of any real value is in the context of getting money from the players some other way. An example is the Calypso oil rig; sure, you get "free" oil but usually pay armour and/or fap decay, possibly ammo and weapon decay, to get it (or in the case of the weapons and ammo, someone does). Bearing that in mind, what if the mining rigs at Celeste Quarry dropped natural stones from time to time? Their TT value is on a par with sweat, and it actually makes sense in context.
I have an idea of a mission using the quarries, but take note that I haven't been there yet ... An engineer is telling you that something is jamming the rigs and you are asked to take a look. You do and find an ore or two. Go back and the engineer is asking you how it went. You got two options a) Tell the truth and hand over te ore. b) Lie, keep the ore, but ... ???