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Will safe lines affect warp services?

Discussion in 'General Trading & Business Discussion' started by anthonymorris, Jan 31, 2014.

  1. anthonymorris

    anthonymorris Platinum Member Platinum Member Arkadia Adviser

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    Here is a question I will pose to anyone especially the warp service providers. Please give your opinion, also a reason why you think it does or does not affect warp services. It will be very interesting to see what peoples take on this. I’m also open to debates on this issue, so please feel free to indulge me in an intellectual discussion. As I love debates on controversial issues such as these. And lets us keep it clean with no foul language or false accusation without verifiable proof (i.e. written or video/audio) hearsay does not count as verifiable.

    So let me set the hypothesis, space now has safe fly zones that wiggles from planet to planet and it takes you say 2x longer to fly from planet to planet in these safe zones. So no running to the potty or AFK flying you will have to helm the controls at all times because if you leave this safe zone you can get shot down by mobs or pirates. And to make it more interesting if you do happen to go in the pvp space while trying to AFK and take damage and are able to enter the safe zone before you get blown up you are safe again.

    But your damage still remains remember these safe lanes ONLY go from planet SS to planet SS, this means if you are almost dead you will have to enter PVP to get to say Zeus, Erebos, Athena, NYX, Howling Mines, Hermes SS to repair your ship if you chose to do so. Hence this is adding to the risk of getting looted, also have the zones go through some mob spawns that attack when you get to close or attack them and yes mobs do damage in safe zones. So now that we have the hypothetical scenario.

    !!!!!!LETS GET OUR DISCUSSION ON!!!!!!!

    Will safe space travel zones affect warp services? My take on this issue is NO.

    I don’t think it will because a lot of us need to get to other planets now and not in 2 hrs or so. I think players will still use the scheduled warp flights why? Simple a lot of us schedule things we are doing around some services. It’s faster and more productive than just jumping in a quad or sleipnir and putting all over wiggly safe zones that will take us 2+hrs to get from say Arkadia to Calypso (now it takes about 45min in a quad).

    For example;
    *NOTE*I will not mention any service names in my scenarios, also this is saying you are taking no sub, no multi pass offers, no annual memberships, no crew memberships nothing just the daily Joe some flight. (Because some service providers variables on pricing are more complicated/complex). I will also use a 30minute stop overs at each planet (note some services only stop at each planet for 10-15 min) and a simple 1[SUP]st[/SUP] grade math which my son has helped me with lol. So this is a Daily flight going to 5 planets no sub or anything else and returning back to your origin say “Arkadia”. So you will be entering the planet 6 times for the day. If you chose to say,”hey that sounds like my service” and chime in then you ousted yourself not me. :D (Formula we will use it this price per entry X entries=cost+ price of warp for day= total paid)

    Example 1:
    In one service you can pay 7 ped to fly to every planet on their scheduled flight plus a 2 ped entry fee if I so chose to do atmosphere entry (which most all service I have flown on have advised against this if you have loot on you). So what you are looking at total if I had to go to every planet is 7ped for the warp and 2 ped for the entry (2x6=12+7=19) which totals 19 ped (provided you visit every planet and return to your original destination) which a full flight. Now one service takes about 2hrs or so to complete its warp to 5 planets and return to its origin say Arkadia. So in essence I spent say just over 2hrs and 30 min and got to visit all planets to collect some items from my storage and the AH. This to me is a great deal saves me time and as all business people know time is money. So would I take a warp flight sure I might cost me in ped but the time I would save is well worth the ped spent.

    Example 2
    Some service providers you will pay 10 ped per planet you visit not for the flight but for the planet and remember we are going to all 5 planets and back to our origin “Arkadia” with no subs blah, blah, blah. So if I do the 1[SUP]st[/SUP] grade math again you will see a totally different price range. What you are looking at total if I had to go to every planet is 10ped for each planet visited (5)and 2 ped for the entry(2x6=12+50=19) which totals 62 ped(provided you visit every planet as we stated we were and return to your original destination) which a full flight.

    Now we agreed each service would take the same time about 2 1/2 hrs or so to complete its warp to 5 planets and return to its origin say Arkadia. I still think even at this high of a price there is still some who will pay it because of customer/player loyalty.

    So all in all from the cheapest service provider to the highest warp service provider they both stand to make ped but of course the only difference here is how much profit they are going to reap in. only ship owners know this secret and people they chose to share it with. And yes some will say oooo you have to think about SI this and SI (structural integrity) that.

    While in the future that might be an issue it is not as of yet, because log off in flight is still active and if you follow the captain/crews instructions you will be 100% safe provided you use the TP system at the SS. Using that as a scenario instead of atmosphere entry just add 30 ped to each calculation. But seriously who will travel to every planet with major loot on them unless they were moving mats to the AH.

    Say you are putting 1K of ped in ores/emats on each planet. I personally would TP down if I was doing that and yes it will be expensive regardless of the service I use, but look at what I will not lose my 6K of ped in loot. See if I used example 1 it would cost me 49 ped total(7x6=42+7=49) which is only .00815% of my loot so I don’t lose too much on my mu which is a great deal and saves me from losing my 6K ped.

    In example 2 it would cost me 92 ped total (7x6=42+50=92) which is 1.33% of my total loot see the difference. Either way you will save ped from not getting looted but depending up on how much you carry will depend if the cost spent would justify the cost paid for the flight. So in closing installing long wiggly safe zone will not hurt your business but yet possibly increase it. And some services know they are charging too much or too little it all. Comes down to what you want your profit at.

    As a crafter I travel all the time to get the best price for my ped but if I save only 2 ped in getting it from calypso and I’m on arkadia it would be stupid for me to go to calypso because it will cost me 4ped to fly myself plus oil so I would be losing ped in the deal but if I saved say 100-200ped it would be worth it to get a warp or maybe even a vip. So space service will survive it if they put safe lanes in space. What say you professional service providers?
     
  2. Snape

    Snape Master of the BanHammer Staff Member PAF Administrator

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    In all honesty, I believe it will at worst stay the same it is now, and at best, increase the traffic for the services.

    People who just fly straight with no loot and don't care will just continue this behaviour. Others will enjoy the added difficulty and challenge of flying properly for a longer period of time. Still another group will get sick of spending so much more time in transit and will opt for the services instead. The last group will be a combination of the others with a little Pirate hunting for good measure.

    Just my 2pec ;)
     
    • Agree Agree x 1
  3. anthonymorris

    anthonymorris Platinum Member Platinum Member Arkadia Adviser

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    I agree i thnk if anything for the first few time one might try the wiggle with a giggle and se how it is but mostly some might say naaa im a hero going to the shotgun effect and other will be like ha im still subing to my MS service just incase lol. i know i would try the safe line onece or twice but for surekeep my sub lol
    :hail:
     
  4. Neil

    Neil Adviser Pro Users Arkadia Adviser

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    I would really like to see something along these lines, however to keep it balanced I think the planets should be surrounded by safe zones, not by PVP zones. More interesting activity in space would be great, and I've long felt that something like this would be good to have. A couple points about it though. It might be possible for a group of pirates to camp out in the safe corridor and push travelers out. If it's any longer than a 30 minute flight, there should be frequent places where you can log out safely to save your location. The other thing to remember is that a longer flight means more expense. If the safe zone only goes to the station (extra 7 ped fee) and takes longer, that pretty much negates the benefit of flying your quad in the first place. After all, space travel to and from another planet is only about 3 minutes in my quad. Two and a half minutes to leave the safe zone and reach my cruising path, then 40 minutes while I go afk, then another 30 seconds to land on the destination planet. Is that really an ideal and creative way to implement space travel?

    What you'd see with the "corridor" scheme is everyone enters the corridor then at a "safe" random location leaves it and flies through PVP to their destination. Well, newbies or people carrying massive amounts of loot might go the whole way to the station. But with the TP fee there would be little incentive to spend the time on that. So yes, I think it would be lame if the safe corridor only went from station to station and not to the planet.

    Would it affect warp flights? Probably not much, as people don't want to waste even more time in space. But finding a warp ship at times can be a huge waste of time in itself… MA needs to improve the warp ships' management system.
     
  5. anthonymorris

    anthonymorris Platinum Member Platinum Member Arkadia Adviser

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    I agree should have been more clear on that lol. But yes the safe zones should go all the way to the planet not just the SS
     
  6. Spike Black

    Spike Black Active Member

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    If there were a safe route for then I'd probably use them but you only need one pilot to take you off course into the pvp zone to ruin their reputation. We've already had owners calling people into space to let them be shot down by moving into the pvp zone. In fact they'd be more useful as ways to get people into space for free without the need of a thruster.

    Honestly I believe it would encourage more people buy their own small ships if they travel a lot, single trips would still be done on the bigger ships but if you are going every day it makes more sense to own your own ship so that you don't have to wait around. At the moment we've still no way to differentiate MU between planets so how can MA say it separates economies? Setting a reasonable limit on the carried weight is a bigger limiting factor.

    Personally if I'd been designing space I wouldn't have had the big ships at all and kept them to the original Calypso shuttle design with only a 5-6 passengers. While allowing them to take off and land at their respective owners pads or at a port and allowing the other planets to build their own versions based on the number of players they had. While having pvp zones that contain resources for the production of craft.

    But then MA needed the cash at the time and some thought they would get a captured market. MA didn't even have the balls to admit to the lootable pvp until after it was in game probably because they thought it would lower the selling prices of the MS.
     
  7. applesider

    applesider New Member

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  8. Spawn

    Spawn Active Member

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    when adding twice as long safe lanes , you should also add 5 ped toxic shots. This to make straight a to b travel more dangerous.
    so even if you dont carry lootables in space, you may get shot down and the pirate receives the toxic shot + random missed shots from all fights in space.
    This would make space more attractive for:

    1 ms owners who will get more traffic from people not wanting to loose time or toxic shot, or loot
    2 pirates who can attack all who dare to go straight from a to b
    3 ppl who wish to avoid pvp, they can use the zigzag twice as long trade lanes, like poor traders
    4 spawn who will stop complaining about lootable space because there is a choice now
    5 ppl who hate spawn for always complaining about lootable space.
    6
     
  9. Neil

    Neil Adviser Pro Users Arkadia Adviser

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    I noticed that normal travelers aren't in your list :)
     
  10. Murkalael

    Murkalael Active Member

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    I think first space map need to be rebuilt, I mean why the zone that we can travel (non deep space), is not around any of the planets? You can only entrer a planet from an specific side. Like if I want do do a trip from NI to Toulan on a straight line without passing through SS I always keep getting deep space message. I'm all to keep things as it is with a new map where you can travel all around the planets.
     
  11. Snape

    Snape Master of the BanHammer Staff Member PAF Administrator

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    yeah each of those squares is a server though and I can't see MA adding essentially more servers just for them to be empty......

    That said though, it would certainly add to space and I would certainly support it being done.
     
  12. Murkalael

    Murkalael Active Member

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    I didn't mean to add servers, just reshape map so we can fly all around planets, also is pretty obvious when you leave a planet you always enter space at same point, in front of space station, so is cheap for pirates to stand there and wait for their preys. What about this? Put 4 or 6 space stations around each planet, reshape map so we can travel around them without deep space message, and everytime you enter space, you can show up on a random station, at least pirates will have to sweat a little to have more profits over other players.
     
  13. mastermesh

    mastermesh Active Member

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    Mindark's too incompetent to redo the servers like that... and it'd be wasting resources in manpower they can use to fix other stuff. Better option would be to simply just have one developer at Mindark change one single line of code from off to on to reactivate the old teleporter system between planets that existed previously, in which a portion of the cash went to the hanger owners for every tp done... gives hangers a use again... makes people happy who are in a hurry that want to spend... makes the storyline less oblique since we are not going backwards technology-wise by studying the robots as we did after they turned those tps off...

    hip hip hoorah.
     
  14. Fifth

    Fifth Member

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    This is a terrific idea, assuming our goal is to get rid of pirates.
    Reality check: have u seen any pirates lately? There's nobody left to get rid of.
     
  15. Murkalael

    Murkalael Active Member

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    Is not really about pirates themselves. Is more like, hey I know there will be something for me to pick today so, let's sit and wait. There's no real challenge for pirates to guess where people will spawn, also most does not take risks knowing that if there's someone there waiting to get your stuff. Yeah is part of the game but really no dynamic at all. I think an improvement from my previous idea could be divide space around planets in 4 with their respective space stations also divide planet land in 4 where each of these spaces would determine where on space you might spawn, that would ceirtainly make more sense.
     

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