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tribute to half-life

Discussion in 'Off Topic' started by Hideo, May 24, 2012.

  1. Hideo

    Hideo Active Member

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    heya folks,

    i read this article a few days ago and thought you might be intrested:
    http://www.gamasutra.com/view/feature/131815/the_cabal_valves_design_process_.php?print=1

    very nice read about ideas/game development and bringing excitement into a game. this probably could be intresting for MA employees, too. especially the last part :eek:

    as a comment to the a-team, i think you guys are kinda doing something just like it. argueing; testing; disputing; more testing followed by discussing and testing again ;). am i right?

    what do you guys think about it?


    regards,
    hideo
     
  2. Manny

    Manny Member

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    A long but really interesting read for one of the most important games of recent times.

    Thanks for sharing this :)
     
  3. Hideo

    Hideo Active Member

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    yea, its quite some text with what i think very good thoughts on team management for creative staff.
    and as you said, an important and very enjoyable game aswell. makes me remember the team fortress and hl-deathmatch lan-sessions in those days :D
    with my crowbar i´m invincible :cowboy:...d´oh. fun times...