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Discussion in 'Entropia Release Notes' started by ArkadiaBot, Jun 17, 2016.

  1. ArkadiaBot

    ArkadiaBot Bringer of News PAF Administrator Planet Arkadia Official

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    [​IMG]
    ComPet: Behind The Game

    The ComPet Shop: Pets


    A selection of pets can be acquired from the ComPet Shop in exchange for Gold. It’s also possible to acquire multiple pets of the same animal.

    But how do you choose a pet?

    Pets belong to different classes: Aggressive, Defensive, Attuned and Balanced.

    Most importantly, the class determines how a pet levels up.

    When a pet levels up you distribute experience points to increase your pet’s attribute levels of Health, Mojo, Ferocity and Endurance (see #5 Battle Post for more on attributes).

    Depending on what class your pet belongs to, each experience point increases your pet’s attribute levels by varying amounts. For instance, 1 experience point will increase a Defensive pet’s Health by 3 and an Aggressive pet’s Health by 2. This effectively means that different classes of pet have different ‘strengths’ and ‘weaknesses’.

    Below is starting attribute level and the ‘increase per experience point’ for each pet in the ComPet Shop (‘increase per experience point’ is shown in brackets).


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    Aggressive:

    • Health: 20 (2)
    • Mojo: 30 (1.5)
    • Ferocity: 15 (3.5)
    • Endurance: 15 (1)

    Pets in ComPet Shop :

    • Chirin

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    Defensive

    • Health: 20 (3)
    • Mojo: 30 (2)
    • Ferocity: 15 (1)
    • Endurance: 15 (2)

    Pets in ComPet Shop:

    • Rabbit

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    Attuned

    • Health: 20 (2)
    • Mojo: 30 (3.5)
    • Ferocity: 15 (1.5)
    • Endurance: 15 (1)

    Pets in ComPet Shop:

    • Kismet

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    Balanced

    • Health: 20 (3)
    • Mojo: 30 (2)
    • Ferocity: 15 (2.5)
    • Endurance: 15 (1.5)

    Pets in ComPet Shop:

    • Panda
    • Edgehog
    • Furlock

    Continue reading...