Are thare any Skill tables (describing more or less) precise effects of spoken skill ? I mean when i start i slashed few carabok's with sword... (trainee) and i deliver. 1.0DMG Now i have Inept (18 points) of longblades still delivering 1.0dmg with trainee sword, Moreover when i start i recived 1.0 dmg... now ... 2.9 (from carabrok) what the hell??
Skills contribute to your profession levels and your Health lvl. http://www.entropedia.info/Chart.aspx?chart=Skill Check out this chart and click on any skill your interested in, the link it takes you to should show you what professions it contributes to. (for example longblade skills should contribute to Swordsman(hit) and Swordsman(dmg) professions if I remember right) A higher profession level in say both Swordsman hit and Swordsman dmg would allow you to use a higher lvl sword efficiently. Alot of skills contribute to multiple professions, and each profession is made up of multiple skills so everything you do is interwoven with other activities you may want to do or have already done. hopefully that helps, narfi
if you only got hit for 1.0 dmg from Carabok you must have had the free carapace armor on you, as Carabok have dmg interval 1.5-3dmg without armor. (and if you still do and never get 1.0 hits it must be broken) All mobs have min max value of damage, but more importantly they have different kinds of damage, so one armor good for one mob might be totally useless for another EU is a learning curve every day even for more experienced players
yea that table rocks use it all the time. It's very interesting to see what effects what and to tailor your skills. I've always wanted to kinda of balance my skills and i use this to do it.
Well tose tables are hallf way helpful. I mean I'd love to know what is direct impact of let say sweat gatherer on swat gathering itself. I mean difference between 0 an let say 6. Or if skill in computers, makes ore finders decays slower...
Sweat gathering has no effect on itself, you will always pull between 1 and 4 bottles of sweat. The ammount of attempts needed to get a succesful extraction attempt could be argued that is affected by Sweat gathering but i think most are of the opinion that it is random. Sweat gathering does give you other skills and 2 atributes (Intelligence and Psyche). The decay on items is always the same, you can however decrease/increase it by using amplifiers and enchancers
As far as I know, only proffession levels and attributes affect game play. Skills only matter in so far as they contribute to profession level. Some skills also contribute to hp gain. Most professions affect your efficiency with related gear. For example, ur hit chance with a weapon depends on the related hit profession. Evade and Dodge (professions, not skills) are a little different in that they affect how often mobs miss you.