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Scripting tokens and NPC consumables

Discussion in 'Miscellaneous' started by Puck, Sep 8, 2011.

  1. Puck

    Puck Adviser Pro Users Arkadia Adviser

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    @ Cyrus...

    Can you divulge if the A-Team is considering implementing the apparent token / quest functionality briefly described by Kim | Mindark below (link also provided). In my opinion, this has potential to greatly impact player activeness and provide a more enriching return for traditional TT fodder.

    http://www.entropiaforum.com/forum/...on/200674-what-kim-up-now-45.html#post2578267
     
  2. Nor Alien

    Nor Alien Active Member

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    I'll second this notion!! ;)
     
  3. billairboy

    billairboy Member

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    I also believe that this will be a important tool to make easier to add good rpg elements and missions to in the game. If they can connect this to a futurre instances system, like "you must do mission A and B and get a key (token), to be able to enter the dungeon (instance)" it will be easier to make missions more meaningful. We need more systems that connect players, NPC, missions, items, random events and stories in the game.