Planet Arkadia Update 2014.3.1 Patch Notes (22 October 2014) The following are changes that come with Planet Arkadia Patch 2014.3.1. This information is provided to the extent that the IFN and ACA are at liberty to discuss at this time. Log in today and check things out for yourself, to discover how the changes affect you! 8coins update Some old models causing issues have been replaced with more optimized models. Sign posts on 8coins have been removed. Tamable Nusul Tamable Nusul now included in natural Nusul spawns. 3 new dedicated Tamable Nusul spawns added close to the following locations Relentless Firebase Academy Resolute Firebase Dependable Firebase Academ Higher level Zadul A higher level Zadul spawn has been added around 10714 - 10383 Bug Fixes and improvements Various bug fixes and improvements have been made Known Issues Arkadia instances are currently offline. A patch is being developed to fix the problem and will be released in the near future. PlasTorch weapons range currently share a model with the Eclipse range of plasma weapons. Particle effects currently do not function on PlasTorch weapons. Planetary music is currently not functioning
Known Issues IFN terminal missing Mutated oro and Bardger missions soon it will be 4 months whit no music
I'm sorry for the wait on these missions T79x. Any issues disabled missions had should now be fixed with this patch Like always new content such as items / missions need to be manually enabled before they can function in game. I expect it to be enabled later today once MA is finished with high priority update related stuff. Updated to include the planet music issue. Regards, Chris
Focus is still taken away from chat window when trading confirmation window pops up (I realize this is a MA bug but we don't have a way to give direct feedback).
Updated the notes with missed information. Higher level Zadul A higher level Zadul spawn has been added around 10714 - 10383
I guess I know what I'll be doing first when I get back to Arkadia. Kill dem Zaduls! Thank you for (finally) bringing them back A-team!
Chris, it's a bit offtopic here, but maybe you can answer on 2 small pet related questions: 1) "[System]: The pet can not be summoned in this territory." Planet bound for pets - bug, which will be fixed or feature, which intended to be that way 2) Will we see more tricks for Nusul in the future? ATM Calypso puny pet can do 5 tricks and Nusul only 3. I mean you just didn't have enough time to add more (and they will be added later) or it's intended to be that way? Thank you in advance.
You can now randomly revive on the roof of a command center (not sure about probability, happened to me once in 5 revivals or so, Heiko Rat found herself on the roof upon login). Unlike this same bug on other planets, you don't get stuck and can get down just fine.
1) Pets are bound to the planet that they come from, some like the Daikiba and Exarosour are platform shared old pets (and before you ask Snablesnots are not shared) 2) You will see more development on current and future pets, as the taming system evolves
Thank you, Mathias I knew about Ancient, was confused about new ones - and unsure if that bug or not, since seen screenshot in roadmap with "interplanet" pet fights some time ago: http://www.planetcalypsoforum.com/gallery/files/1/1/3/3/2/2014_roadmap_battle_arena.jpg from here. Sad it's not a bug, since Nusul my favorite one.
Maybe the current state with the pets is that they are planet-bound. However, as most people know, this is just the first in assumed many steps from MA to reintroduce pets. No doubt we will see more different pets in the future, with more options considering inter-planetary spawning and battling.
Teleports and Televators bugged since this VU. When I teleported to Celeste North I appeared inside TP (random issue). When I'm trying to teleport to my roof (CN 12, lvl 7), using Televator, I'm appearing inside my apartments on the second floor (lvl 6). That not random issue - 6 times tested same result. So, only can get to the roof using flying vehicle. (all was fine before this VU) In other words both Teleports and Televators locating avatars below required Z position. P.S. Just tested Televators in other houses - CN 16 have same issue, CN 15 working fine. P.P.S. Should I fill support ticket or posting here is enough? (btw, 2 y.o. issue with house location, bugged physics proxies and inside stairs still not fixed - http://arkadiaforum.com/threads/several-issues-with-houses-apartments.6336/ ).
thanks for the report, and if you could post it in the bug section would be great that way it's easier for us to know where to find it.
Since I only play around 20:00 MA time took me a while to report. After patch up, blp sounds were ok but no sound on mining, after a client crash mining sound came back then I realized psy blade have no sound at all
3 new missions in IFN terminal New Mission received (IFN Killpoint Challenge – Mutated Oro Stage 1) New Mission received (IFN Killpoint Challenge – Mutated Riptor Stage 1) New Mission received (IFN Killpoint Challenge – Mutated Yuka Stage 1)