New Features Lock Target Next Target has been replaced by a new Action named Lock Target. The functionality of this Action is identical to using the Left Mouse Button to click on a target. Priority selection among multiple potential targets depends on the direction of the camera center (targeting reticule in Aim Mode) and relative proximity. Repeating this Action within a short timeframe will cycle through available targets. Lock Target does not target avatars. Interact Interact is a context-sensitive Action performed on the currently targeted entity. If the current target is a vehicle, Interact will cause your avatar to enter the vehicle. If the target is a fruit on the ground, your avatar will pick it up. If the target is a creature, your avatar will move to interaction range and enable Auto Use Tool, if possible. Holding the Interaction key for approximately half a second will open a context menu for targets with valid secondary actions available. For targets with exactly two valid actions, holding the Auto Use Tool key for half a second will perform the secondary action. Photo Camera Enabled by holding the Camera Mode action for approximately half a second. This will trigger a free moving camera around the avatar which can be controlled by your mapped actions for moving Left, Right, Move Forwards, Move Backwards, Move Up and Move Down, etc. Scrolling with the mouse wheel will increase/decrease the camera movement speed. Using Scroll + Toggle Zoom action will increase/decrease the Field of View. Use the Camera Mode key or the ESC key to cancel Photo Camera Mode. Changes Combat Targets within range are now indicated as such, and combat text is displayed when shooting at a target that is out of range. Improved the range of the Auto Use Tool functionality for melee weapons to prevent canceling when close to a target but not quite in range. The crosshair for a locked target will scale based on the distance from the target. When a target takes damage a flash and crosshair animation will be displayed. Auto Use Tool will remain active if the avatar switches tools while a target is locked. The Relax Tool Action now aborts Auto Use Tool Switching tools when in Ready Mode will immediately bring the next tool into Ready Mode. Camera and Interaction The maximum and minimum camera view distances in Third-Person mode have been adjusted. Using Right Mouse Button on your own avatar’s health bar will open context menu. The camera will now be centered between the object you're interacting with and yourself. Holding F or Right Mouse Button will open a context menu on targets with more than one valid action. The Use Tool action will be activated once if tapped, and will activate Auto Use Tool when held. Triggering the Use Tool action again, or using the ESC key will cancel an active Auto Use Tool. In Cursor Mode the camera can be rotated freely in Third-Person Mode with the Left Mouse Button. Reset by using the action Camera Freelook on Middle mouse button, using the right mouse button, or tap both left and right mouse button at the same time The Camera Mode action toggles between First-Person and Third-Person Mode. There is an option to enable scrolling with the Mouse Wheel from Third to First Person to scope and back. Visual outlines have been added for objects that can be interacted with. In a vehicle Toggle Zoom will toggle a closer zoom if no scoped weapon is available. The Toggle Zoom action can be enabled from Relaxed Mode and places the avatar into Scope and Ready Mode. Using the Lock Target action will cycle between available targets. Lock Target is only possible for targets within a range of 180 meters and in the avatar’s line of sight. A marker will indicate which creature will be chosen as the next valid target. The lowest maximum range for Lock Target is 80 meters. Camera views now have proper collision detection and will enter first-person mode when the avatar is in a location that does not provide enough space for Third-Person camera view. The ESC key will clear any active Auto Use Tool or deselect the current target. When activating Cursor Mode the cursor will now properly start in the middle of the screen. The interaction range for different targets has been unified. Terminal interfaces now close automatically if the avatar moves a certain distance away. Character Movement Character movement is much improved and more responsive. The behavior of avatars when climbing steep terrain has been changed. Slopes of less than 50 degrees do not result in a movement speed penalty. Ascending slopes of between 50 and 64 degrees result in the avatar moving at normal walking speed. Avatars can no longer ascend terrain steeper than 64 degrees. Inertia has been adjusted to provide more consistent and realistic feedback when an avatar airborne (e.g. after jumping). Avatars now always move in the direction the camera is facing. When strafing, avatars will now always be centered on the screen. The Strafe Left and Strafe Right actions have been renamed Move Left and Move Right. Other Many actions, for example Consume and Place are no longer displayed when not valid or applicable to the current target or item. The trade interface now states “Do you want to trade with [avatar name]?” rather than “Deal with [avatar X]?”. The Spawn Vehicle action has been renamed Place. Vehicles can now be placed by double clicking the vehicle’s inventory icon or by dragging and dropping the inventory icon onto the ground. This also applies to pets. Toggle Aim/Cursor Mode has been renamed Toggle Cursor. The Item Info menu text has been changed to View Information The Desktop Icons and Dashboard actions are now called Toggle Interface Visibility. When the map opens for teleportation it now defaults to the lowest zoom level. Removed actions to decrease and increase size for make-up. Resizing can still be done in the make-up interface. Changed Start Make-Up to My Avatar for your own avatar and Avatar for other avatars. The Beauty context menu folder has been removed. The Avatar leaning option has been removed. It is now always off. The delay before an avatar automatically switches from Ready Mode to Relaxed Mode after using a tool has been increased from 5 to 10 seconds. The fonts for waypoints and scrolling combat text have been adjusted to improve visibility. General improvements to scrolling combat text to be more informative and intuitive. New crosshairs have been added for Relaxed, Ready, in-range and Locked Target modes. It is no longer possible to cycles between custom crosshair designs. Mission titles are now displayed in bold, objective text in normal fonts. It is no longer necessary to wait for a tool to finish its reload animation before triggering a loot action. Improved the Loot Target action on defeated targets. Improved the automatic move to interaction range when attempting to attack a target behind an obstacle. It is now possible to refuel vehicles via a context menu available in inventory or on placed vehicles. Updated hitboxes for a large number of creatures to interact properly with the new Camera and Interaction system. Updated the new avatar Start Room to reflect the new Camera and Interaction system Avatars no longer rotate when attempting to use a healing tool on an avatar already in range. It is now possible to perform the Use Tool action on a target which the mouse pointer is currently hovering over (this includes targets placed in the game world, and status bars where available). The Move Down action now works when swimming. The Jump action has been merged into the Jump/Move Up action. Added an option for changing the “Interact Text Size”. Added an option for “Show Action Text On Target” Added an option for “Let Effects Change Camera”. Disabling this will prevent certain effects (such as Hall of Fame loots) from changing the currently active camera mode. Added an option for “Hide Outlines”. Added an option for “Camera on Left Side”. Added an option for “Disable Damage Flash” Added an option for “Scroll Changes Camera Mode” which allows the camera view to be cycled through Third-Person Mode, First-Person Mode and Scoped view by using the mouse wheel scroll. Added an option for “Interact to Cancel Current Action” that aborts both Auto Use and Lock Target if used again. Added an option for “Target Lock Sensitivity” to adjust how difficult it should be to break the current locked target via mouse movement. Increased the speed at which you can find fruit on the ground. The Waypoints and Tracked Missions interfaces no longer default to always on top of other interfaces. Projectiles from weapons and tools are now more precise in relation to the camera’s aim position. Pets can now be spawned by double clicking the pet’s inventory icon or by dragging and dropping the inventory icon onto the ground. Pets can now be fed by dragging and dropping food onto a spawned pet. Tab functionality has been disabled in many interfaces to avoid interference with the new interaction system. Avatars located in a vehicle that gets destroyed now die. The Enter Vehicle action has been renamed Operate. The Society interface can now be accessed at any time using the new Society action. As they are no longer necessary, all remaining Society Terminals are now inactive and will be removed in upcoming releases. Vehicles destroyed in PVP zones are now removed from the world and placed in the avatar’s planet storage inventory; vehicle wreckage cannot be placed in PVP zones. A confirmation dialog has been added to the convert shrapnel process. When exiting a flying vehicle, the engine will remain active for a short time before shutting down. Improved the display for rotation of other avatars. Adjusted the minimum zoom level for all scopes to 2.5. Reduced the number of stages between minimum and maximum zoom level. Removed the Show Status Bar functionality and the ability to drag status bars from most targets in the client. Removed the “click on ground to move” feature, which is obsolete in the new interaction system. Streamlined context menus. For example, the Merge actions for stackable items will not be displayed if there is nothing that can be merged. Removed the "Move To Target when Interacting" option setting. That behavior is now always the case. The Compact in Inventory feature now displays a confirmation dialogue. The Exit action to exit the Entropia Universe client software will start the countdown immediately instead of asking for confirmation. Renamed some tabs in the Action Library to: Social, Control, System, Interface, Postures, and Emotes. Emotes All chat commands are now case insensitive. The emote chat command help text has been divided into categories. All emotes can now be triggered with or without the em prefix. For example, "/angry" or "/em angry" will both trigger the Angry emote. /contacts and /friends for Contacts /users and /players for User Register /profile and /me for Edit Profile /walk and /run for walk /exit and/quit to exit the game /time to view time /edit for edit mode /bad and /good as aliases for /baddeal and /gooddeal. /no for /shakehead Removed the "Copy My Avatar Link" action. Split Emotes in the Action Library into Postures and Emotes. Added more information and stats comparison onto item tooltips NPCs and other invalid targets no longer have health bars. Scrolling combat text now originates from the point of aim. Updated many mysterious “Could not execute” messages alerts with more descriptive text, and removed some unnecessary, inconsistent alerts. Updated alerts when attempting to dropping items in the world: The "Could not execute" message is no longer displayed when trying to drop an item outside of an estate. The "You can not drop this item" message no longer displays when trying to drop undroppable items outside of an estate (only displayed when inside an estate). items will display a disabled action in the item context menu if it is not possible to place the item currently. Unnecessary error messages when trying to drop items in dynamic areas, spaceships, vehicles, etc. have been removed. You will no longer get any error message when trying to drop an item in a mothership, dynamic area or vehicle The Mouse Help action has been removed. New Default Keybindings In order to implement default key bindings that support the new interaction system, all settings have been reset for all clients upon logging in after the Version Update. Previous custom keybinding settings have been saved in a text file in the following directory on your computer: Documents/Entropia Universe/Removed key mappings and icons.txt Key - Command Avatar Movement W - Move forward S - Move backward/Towards camera A - Move Left/Strafe Left D - Move Right/Strafe Left Z - Rotate Left C - Rotate Right Space - Jump/Move Up Q - Toggle Run/Walk R - Auto Move Left+Right Mouse - Move in camera direction, a.k.a Easy Navigation Camera V - Camera Swap V [Hold] - Activate Photo Camera Middle Mouse [Hold] - Rotate camera, Release to Re-center Mouse Wheel - Zoom in when in Ready Mode (to scope if available) Left Shift - Toggle Zoom (when available) Interaction Alt - Switch Aim/Cursor mode E - Auto Use Tool X - Ready/Relax tool G - Unequip Tool TAB - Selects, Switches or Deselects Target depending on Context F - Interact/Do prefered action F [Hold] - Open context menu ESC - Aborts Auto Use Tool, deselects target or closes window depending on context. T - Teleport to nearest Revive Terminal General Interface Windows (Open/Close) Y - Message Center U - Contacts I - Inventory O - Options P - Professions H - Hall of Fame J - Mission Log K - Skills L - Edit Panel B - Event List N - Action Library M - Map of Current Planet/Territory F11 - Society Interface Chat Functions Return - Start Chat or Send Message in Chat. (,) - Show Position in Chat Window (.) - Show Current Entropia Time in Chat Window Misc Functions (- or /) - Recall All Vehicles L - Edit Panel (Open to Edit Keybindings and Desktop Icons) F10 - Show Keyboard Map On Screen F1 - F9 Select Key Map Set F12 - Exit Print Screen - Take a Screenshot, See Chat Window for Save Location Mouse Button Map Mouse 3 - Rotate Camera Mouse 4 - Auto Run Aim Mode Left Mouse - Use Tool Right Mouse - Interact/Trigger Auto Use Tool on target Cursor Mode Left mouse - Select Target or Interact/Use Tool on an Already Selected Target Left mouse [Hold] - Rotate Freelook Camera Right Mouse - Interact/Do Prefered Action or Open Context Menu Right Mouse [Hold] - Rotate Camera/Open Context Menu Fixes Fixed an issue where untracking a mission could cause the Mission Tracker to malfunction, or to move to the upper left corner of the client unexpectedly. Adjusted the Notifications interface to avoid overlap with the Message Center icon. Fixed an issue causing corpses of flying creatures to not disappear after being looted in dynamic instances. Fixed an issue causing obstruction of the target interface when selecting a target with the cursor. The scroll wheel no longer controls zoom in the make-up interface. The “No target selected” alert no longer appears when opening the inventory of a vehicle an avatar is seated within. MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved. Continue reading...
At first sight I think it is bonkers and dog shit, new interface resembles console or VR gaming, and it is pretty annoying ! A lot of effort has gone into changing the interface, rather than fixing bugs like falling through shop floors, chat channels lost, etc ! Quite disappointed in MA. Removed the 4 things i use most while gaming: Auto Tool use (that does not stop when target dies). Normal next target (that targets also behind me, and closest to me). Extended zoom out (to find my next target while killing). HP bar drag to prioritize my kills and keep track of old vs new spawns (to see loot avg changes). If i wanted to play a console game i would, and I don't !
I looked at this and though nooooo!!!!! but having tried it for 20 mins I like it my keymaps were getting messy anyway lol
i would like one more action like other games press "SHIFT" button to sprint i like the f12 button after mining can press F12 to simply log out
Hi ;] well today was a fun day wasnt it? lol sooo....alot of us... myself included, felt like we had just started playing the game all over again and feeling very noob .. having to relearn the new system lol for me, it was not much of an issue as i adapt quickly, but i imagine for alot of veteran players the change was not so welcome and for some a frustrating and humbling experience lol but all joking aside i like most of the new changes and....so far for me at least everything that ive done so far seems to be working as it should my only complaints are that i cant zoom out fully anymore and cant seem to turn my avatar as shes running while rotating the camera around me to see whats going on , and that i cant use status bars anymore unless i am in a team , i dont know how many can be in a team atm but im hoping its been increased as healing sweat circles for example could now could be a bit more problematic if u cant keep an eye on who needs medical attention as easily lol .. also picking up my ship now is alot more slower ..not good if in pvp especially, as i used to be able to fly in and be out of my ship and have it safe in my inventory b4 my feet even touched the ground lol also i think we should be able to control the camera / control system to how we like it, as some of my friends do have some mobility issues and some mostly relied on mouse interaction, so for them the game might no longer be as easy to play or even impossible also with such a big change like this, what i would have done is make it so every1 could do a series of reorientation missions much like the starter area so people can learn how everything works, perhaps the training area and something like batsim could be used as a simulation area where players can learn how to play both on land and in space with no risk to anything ...ofc no loots or skills would be given nor would anything be charged as this would be intended to teach players how to play and allow them to practice, and for a more personalized approach i think societies and mentors could use such a simulation area to help teach and train players another question is would it be possible to use something such as a xbox controller to play perhaps sometime in the near future? as it feels like the game could become cross platform and maybe even mobile ..eventually probably 1 of the reasons for the changes i suspect well as always i have fun playing the game gl guys have fun JJ